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Bringing back weapon speed!
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<blockquote data-quote="Coredump" data-source="post: 943018" data-attributes="member: 6939"><p>Here we go....</p><p> The arrogance is that you assume that *your* experience qualifies you to 'end the argument'. I never questioned your experience, just the conclusions that you have drawn from them. I never assumed you had no real knowledge, you are being defensive. I just assumed that maybe, just maybe, others may have had a different experience; or a similar experience, yet a different conclusion. Your arrogance is in totally being blind to the other possiblities.</p><p></p><p> </p><p>Again, you are adding variables into the equation. First it was 'being a master' and now it is 'being stronger'. Ignore all the other variables. **which weapon is faster, easier to move, quicker to attack with** THAT is the point. Yes, being a master will change things, being stronger will change things, but we are discussing an inherrent characteristic of the weapon. </p><p></p><p>Pick someone with a 12 str, and someone with a 16 str. You state that the 16str will be just as fast with a GS as the 12str with a dirk. Fine. But that ignores the inherrent speed of the weapon. Compare the 12 str with the dirk, compared to the 12str with the GS. Now compare the 16str with the dirk vs. the 16str with the GS. The results will not be the same. You insist on bringing outside conditions into a discussion about inherrent characteristics.</p><p></p><p> Huh? no one has proposed a system yet. You are now making assumptions. You could very easily implement weapon speed, and still take expertise into account. There are a number of variables that influence how quickly you can move/attack with a weapon, but at least some of that is inherrent to the weapon itself.</p><p></p><p></p><p>To make an analogy, the Weapon Speed of the weapon is similar to the CR of a monster (In the UK system) It is inherrent to the weapon/monster. Now, there may also be 'situational modifiers' that effect these; such as strength, level, expertise, feats, etc. But to say that all weapons are the same is similar to saying all monsters are the same.</p><p></p><p>"I saw a master fighter kill that troll in one hit, and then I saw him kill an orc in one hit. See, all the monsters are the same."</p><p></p><p>In fact, for a figher of high enough level, killing a troll or an orc is probably the same, that does not make the monsters inherrently the same.</p><p></p><p>.</p></blockquote><p></p>
[QUOTE="Coredump, post: 943018, member: 6939"] Here we go.... The arrogance is that you assume that *your* experience qualifies you to 'end the argument'. I never questioned your experience, just the conclusions that you have drawn from them. I never assumed you had no real knowledge, you are being defensive. I just assumed that maybe, just maybe, others may have had a different experience; or a similar experience, yet a different conclusion. Your arrogance is in totally being blind to the other possiblities. Again, you are adding variables into the equation. First it was 'being a master' and now it is 'being stronger'. Ignore all the other variables. **which weapon is faster, easier to move, quicker to attack with** THAT is the point. Yes, being a master will change things, being stronger will change things, but we are discussing an inherrent characteristic of the weapon. Pick someone with a 12 str, and someone with a 16 str. You state that the 16str will be just as fast with a GS as the 12str with a dirk. Fine. But that ignores the inherrent speed of the weapon. Compare the 12 str with the dirk, compared to the 12str with the GS. Now compare the 16str with the dirk vs. the 16str with the GS. The results will not be the same. You insist on bringing outside conditions into a discussion about inherrent characteristics. Huh? no one has proposed a system yet. You are now making assumptions. You could very easily implement weapon speed, and still take expertise into account. There are a number of variables that influence how quickly you can move/attack with a weapon, but at least some of that is inherrent to the weapon itself. To make an analogy, the Weapon Speed of the weapon is similar to the CR of a monster (In the UK system) It is inherrent to the weapon/monster. Now, there may also be 'situational modifiers' that effect these; such as strength, level, expertise, feats, etc. But to say that all weapons are the same is similar to saying all monsters are the same. "I saw a master fighter kill that troll in one hit, and then I saw him kill an orc in one hit. See, all the monsters are the same." In fact, for a figher of high enough level, killing a troll or an orc is probably the same, that does not make the monsters inherrently the same. . [/QUOTE]
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Bringing back weapon speed!
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