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bringing characters back to life
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<blockquote data-quote="Tonguez" data-source="post: 2078571" data-attributes="member: 1125"><p>I don't allow raise dead imc and if the players want to get a character back from the dead it requires a quest into the Underworld, fighting its various guardians and protections and then finally convincing the deceased and the Lords of the Dead to let the whole group go,</p><p></p><p>As to ongoing NPC relationships I also require that 1. PCs are part of an exisiting NPC group (it could be their family, their religious order or Mercenary Training Camp - whatever) and then any new characters are drawn from this group and most be known to the deceased</p><p></p><p>The result is that because the NPC group is already part of the campaign story the new PC is already tied in to the exisitng plots-hooks may know the NPCs independently and can quickly integrate</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2078571, member: 1125"] I don't allow raise dead imc and if the players want to get a character back from the dead it requires a quest into the Underworld, fighting its various guardians and protections and then finally convincing the deceased and the Lords of the Dead to let the whole group go, As to ongoing NPC relationships I also require that 1. PCs are part of an exisiting NPC group (it could be their family, their religious order or Mercenary Training Camp - whatever) and then any new characters are drawn from this group and most be known to the deceased The result is that because the NPC group is already part of the campaign story the new PC is already tied in to the exisitng plots-hooks may know the NPCs independently and can quickly integrate [/QUOTE]
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