Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Bringing Ecological Conservation into Dark Fantasy Worldbuilding
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 9862137" data-attributes="member: 1125"><p>I've done maybe 3 adventures that fit the ecological models</p><p></p><p>1. The local starts expanding, flooding adjacent farmland with what the peasants call sick water. Swamp dwelling stirges attack sheep, some livestock miscarry. Thus the local baron (a PC) decides to get in pumps and drain the swamp, also getting the PCs to exterminate the stirge infestation.</p><p>This bring them into conflict with the local bullywugs who are protecting their breeding pools, goblins who have been feeding on mutated fish (and bullywug tadpoles) and the Naiad/Swamp hag.</p><p>The Swamp Naiad reveals that she has been using her body to filter corrupted waters from the north (which causes her to become a Hag), the expanding swamp is an attempt to contain the taint before it floods out to destrom the entire area. The PCs track the taint through increasingly putrid swamp infested with rot worms and abberations until the find the source - an attempt by cultust to open a gate to the Far Realms that failed. Destroying the gate doesnt cleanse the corruption - they still need to stop the drainage works and stabilize the ecosystem</p><p></p><p>2. A new vendor brings apples to the market, but on eating them the villagers fall into a curse sleep, seeing a black horse with a lantern face, and hearing the sound of hooves on wood. That night the sleepers all rise and sleepwalk towards an old int he east gully. PCs follow and it leads towards the old Thornmere Apple Orchard, which is now overgrown, apples on the ground ferment but do not rot, giant owls swoop down on the sleepwalkers. The House is haunted and PCs must deal with the haunting to save the sleepwalkers.</p><p></p><p>3 Shipments of Wax and Honey fail to reach the local temple. PCs go to investigate and discover that the Apiary has become groundzero for a rebellion of the Giant Bees led by an Abeil Queen who objects to human exploitation of the Hives.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9862137, member: 1125"] I've done maybe 3 adventures that fit the ecological models 1. The local starts expanding, flooding adjacent farmland with what the peasants call sick water. Swamp dwelling stirges attack sheep, some livestock miscarry. Thus the local baron (a PC) decides to get in pumps and drain the swamp, also getting the PCs to exterminate the stirge infestation. This bring them into conflict with the local bullywugs who are protecting their breeding pools, goblins who have been feeding on mutated fish (and bullywug tadpoles) and the Naiad/Swamp hag. The Swamp Naiad reveals that she has been using her body to filter corrupted waters from the north (which causes her to become a Hag), the expanding swamp is an attempt to contain the taint before it floods out to destrom the entire area. The PCs track the taint through increasingly putrid swamp infested with rot worms and abberations until the find the source - an attempt by cultust to open a gate to the Far Realms that failed. Destroying the gate doesnt cleanse the corruption - they still need to stop the drainage works and stabilize the ecosystem 2. A new vendor brings apples to the market, but on eating them the villagers fall into a curse sleep, seeing a black horse with a lantern face, and hearing the sound of hooves on wood. That night the sleepers all rise and sleepwalk towards an old int he east gully. PCs follow and it leads towards the old Thornmere Apple Orchard, which is now overgrown, apples on the ground ferment but do not rot, giant owls swoop down on the sleepwalkers. The House is haunted and PCs must deal with the haunting to save the sleepwalkers. 3 Shipments of Wax and Honey fail to reach the local temple. PCs go to investigate and discover that the Apiary has become groundzero for a rebellion of the Giant Bees led by an Abeil Queen who objects to human exploitation of the Hives. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Bringing Ecological Conservation into Dark Fantasy Worldbuilding
Top