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Bringing Games to the Gameless
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<blockquote data-quote="Eadfrith" data-source="post: 757347" data-attributes="member: 10410"><p><strong>Re: Re: Bringing Games to the Gameless</strong></p><p></p><p></p><p></p><p>This is a good question. I recently started a d20 modern/Shadow Slayers game for myself, my wife, Chris, a friend, and his wife. All of us have had some experience rp'ing except Angie, my friends wife. She is a total Buffy freak, and seeing as how Chris and myself have not gamed together for years, I thought a Buffy style game would win Ang over. </p><p></p><p>I was a little worried she wouldn't 'get' the game, or be too self conscious to enjoy it. I just explained her character too her (I had all the PC's premade), and said to think of it as creating a Buffy episode between us. </p><p> </p><p>Chris and my wife played their characters much like their other usual types, modified a bit to fit the genre. I expected Ang to stick close to what she had seen on tv, ie play Buffy. </p><p></p><p>She was tenative at first, but mostly over what to roll and when. I just said not to worry, focus on what you want to do and let me worry about the mechanics. Once she grasped that this wasn't like her Buffy boardgame (a sort of superlite rpg), with no concrete winner and loser, she really got into the game. </p><p></p><p>What emerged as her character was Xiola Blue, Club drama queen and slayer with attitude. Ang played her to a tee, feather boa and all. Xiola was hillarious and totally appropriate to the game. We got some great Buffy-esque quoutes from the dialogue. ("And one and one adds up to...?" "Zombies.") And the best part was she reacted as Xiola would, not as "Xiola the PC". Not knowing the rules or the game conventions gave her no reason to metagame. Im almost hesitant to start explaining the rules to Ang, in hope of preserving her rules-innocence. </p><p></p><p>So, i think it is true that these 'negative gamer' type habits are learned, and a function of just being too familiar with what to watch for in a game. Not only does adding a newbie into your game cause you to re-examine your own GM style, it also can be a total breath of fresh air to your players, get them excited again, and generate a new gamer to boot. Win-win all around, I say.</p></blockquote><p></p>
[QUOTE="Eadfrith, post: 757347, member: 10410"] [b]Re: Re: Bringing Games to the Gameless[/b] This is a good question. I recently started a d20 modern/Shadow Slayers game for myself, my wife, Chris, a friend, and his wife. All of us have had some experience rp'ing except Angie, my friends wife. She is a total Buffy freak, and seeing as how Chris and myself have not gamed together for years, I thought a Buffy style game would win Ang over. I was a little worried she wouldn't 'get' the game, or be too self conscious to enjoy it. I just explained her character too her (I had all the PC's premade), and said to think of it as creating a Buffy episode between us. Chris and my wife played their characters much like their other usual types, modified a bit to fit the genre. I expected Ang to stick close to what she had seen on tv, ie play Buffy. She was tenative at first, but mostly over what to roll and when. I just said not to worry, focus on what you want to do and let me worry about the mechanics. Once she grasped that this wasn't like her Buffy boardgame (a sort of superlite rpg), with no concrete winner and loser, she really got into the game. What emerged as her character was Xiola Blue, Club drama queen and slayer with attitude. Ang played her to a tee, feather boa and all. Xiola was hillarious and totally appropriate to the game. We got some great Buffy-esque quoutes from the dialogue. ("And one and one adds up to...?" "Zombies.") And the best part was she reacted as Xiola would, not as "Xiola the PC". Not knowing the rules or the game conventions gave her no reason to metagame. Im almost hesitant to start explaining the rules to Ang, in hope of preserving her rules-innocence. So, i think it is true that these 'negative gamer' type habits are learned, and a function of just being too familiar with what to watch for in a game. Not only does adding a newbie into your game cause you to re-examine your own GM style, it also can be a total breath of fresh air to your players, get them excited again, and generate a new gamer to boot. Win-win all around, I say. [/QUOTE]
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