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Bringing in New Characters - What Do You Do?
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<blockquote data-quote="delericho" data-source="post: 2503166" data-attributes="member: 22424"><p>I've never had a problem with people chopping and changing characters. I have seen one GM suffer such a problem.</p><p></p><p>In the case of that player, the problem was that the GM was allowing access to anything from any of the supplements for the game (Vampire: the Masquerade). The player was in the process of reading said books, at a rate of one a week, and each week he "lost" his character sheet and had to create a new character, using all the kewl new powers he had discovered, usually carefully optimising his character for use against the other members of the group. Eventually, the GM simply told him he couldn't bring in any more characters, ever. So, if his current PC died, he was out of the game. Shortly thereafter, he left.</p><p></p><p>Personally, I'm inclined to allow a new PC to come in to replace an outgoing PC with the same XP as the current character, and equipment according to his level (per the DMG wealth charts). We use point-buy and fixed hit points, so there are no issues there. If a PC is brought in to replace a dead character, he can either start at one level lower, or pay out 25,000 gp from his starting gold, and begin at the same XP total as the old PC. (This is the material cost of a True Resurrection. Essentially, this ensures that there is no benefit in sticking with the current character or switching.)</p><p></p><p>In the event that I had a player who constantly wanted to switch, I would have a word with him and try to figure out why. I'd explain why it was a problem, and ask him to settle on one character.</p><p></p><p>In D&D it is important to introduce a variety of encounters. If the party find nothing but undead in their way, and never see a trap, then of course the rogue is going to be bored. If every problem can be solved with the sword, no one is going to want to play a bard. If the events of the campaign are marginalising one or more characters, the DM should simply allow the others to switch to a more effective type. The players didn't know how the campaign would turn out when they created their characters, and although the DM probably didn't intend to marginalise them, he has done so. Therefore, it is his responsibility to fix the problem, for the good of the game.</p><p></p><p>On another note:</p><p></p><p></p><p></p><p>Or, you could try saying to them: "You're metagaming. Metagaming is cheating. Stop it." Just killing the character is inappropriate - it's equivalent to giving the silent treatment and then saying, "if you don't know the problem then there's no point in telling you." If you have an issue, discussing it with the offending party is always a more effective way to deal with it than just meting out punishment without comment.</p></blockquote><p></p>
[QUOTE="delericho, post: 2503166, member: 22424"] I've never had a problem with people chopping and changing characters. I have seen one GM suffer such a problem. In the case of that player, the problem was that the GM was allowing access to anything from any of the supplements for the game (Vampire: the Masquerade). The player was in the process of reading said books, at a rate of one a week, and each week he "lost" his character sheet and had to create a new character, using all the kewl new powers he had discovered, usually carefully optimising his character for use against the other members of the group. Eventually, the GM simply told him he couldn't bring in any more characters, ever. So, if his current PC died, he was out of the game. Shortly thereafter, he left. Personally, I'm inclined to allow a new PC to come in to replace an outgoing PC with the same XP as the current character, and equipment according to his level (per the DMG wealth charts). We use point-buy and fixed hit points, so there are no issues there. If a PC is brought in to replace a dead character, he can either start at one level lower, or pay out 25,000 gp from his starting gold, and begin at the same XP total as the old PC. (This is the material cost of a True Resurrection. Essentially, this ensures that there is no benefit in sticking with the current character or switching.) In the event that I had a player who constantly wanted to switch, I would have a word with him and try to figure out why. I'd explain why it was a problem, and ask him to settle on one character. In D&D it is important to introduce a variety of encounters. If the party find nothing but undead in their way, and never see a trap, then of course the rogue is going to be bored. If every problem can be solved with the sword, no one is going to want to play a bard. If the events of the campaign are marginalising one or more characters, the DM should simply allow the others to switch to a more effective type. The players didn't know how the campaign would turn out when they created their characters, and although the DM probably didn't intend to marginalise them, he has done so. Therefore, it is his responsibility to fix the problem, for the good of the game. On another note: Or, you could try saying to them: "You're metagaming. Metagaming is cheating. Stop it." Just killing the character is inappropriate - it's equivalent to giving the silent treatment and then saying, "if you don't know the problem then there's no point in telling you." If you have an issue, discussing it with the offending party is always a more effective way to deal with it than just meting out punishment without comment. [/QUOTE]
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