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Bringing other races into the WotBS setting
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<blockquote data-quote="RangerWickett" data-source="post: 5446676" data-attributes="member: 63"><p>A lot of races can be from outside the main region, or a PC could be a fluke. Those are the easy answers.</p><p></p><p>If you want to tie people in more closely, how about:</p><p></p><p>Deva -- People who were long ago touched by the blood of the Aquiline Heart, granting them reincarnation, not immortality. If the Heart is destroyed, though, they'll become mortal.</p><p></p><p>Githzerai -- Well, they're supposed to be from another plane, but they've got an Astral and psionic gimmick, which fits with the trillith. Perhaps they are actually descendants of people who were possessed by a trillith, or they live in the plane of dreams that shows up in adventure 10, or they're actually from the astral sea but some mishap with the Torch brought a whole community of them into this world, maybe somewhere near one of the two monasteries that show up in adventures 5 and 7.</p><p></p><p>Goliath - Easy. Big mountain folk live in the mountains. Maybe around Gate Pass, or they're traditional enemies of the dwarves of Dassen. For something weird, make them the original inhabitants of Ostalin, who were conquered by Onamdammin's predecessor.</p><p></p><p>Shifters - Any 'feral' race can pretty much be put anywhere you want them. If you want a weird suggestion, make them escaped magical experiments on the Seaquen peninsula, created centuries ago by wizards at the school's founding.</p><p></p><p>Drow - Hell, there are drow. They show up in adventure 7. You could make the Taranesti (the elves who the Shahalesti defeated) be surface-dwelling Taranesti, or you could have the drow living in the underdark, in which case they'd be harassed by the trillith.</p><p></p><p>Warforged? Do you want to give Leska an army of golem men? Or maybe the Dasseni dwarves occasionally create warriors out of the stone and steel of their homeland.</p><p></p><p>Minotaurs -- They definitely need to be in the mountain range where the Monastery of Two Winds is, because the PCs fight a minotaur there. You could add the flavor that the mountains have lots of labyrinthine trails and it's easy to get lost.</p><p></p><p>Thri-Kreen -- Erm, these guys are weird. They could have had a small nation of their own and been conquered by Ragesia, so stick them somewhere in Ragesia where the map is empty. There are probably a lot of refugees, but there'd also be the occasional bad-ass four-armed warrior in the Ragesian army.</p><p></p><p>So those are my ideas.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5446676, member: 63"] A lot of races can be from outside the main region, or a PC could be a fluke. Those are the easy answers. If you want to tie people in more closely, how about: Deva -- People who were long ago touched by the blood of the Aquiline Heart, granting them reincarnation, not immortality. If the Heart is destroyed, though, they'll become mortal. Githzerai -- Well, they're supposed to be from another plane, but they've got an Astral and psionic gimmick, which fits with the trillith. Perhaps they are actually descendants of people who were possessed by a trillith, or they live in the plane of dreams that shows up in adventure 10, or they're actually from the astral sea but some mishap with the Torch brought a whole community of them into this world, maybe somewhere near one of the two monasteries that show up in adventures 5 and 7. Goliath - Easy. Big mountain folk live in the mountains. Maybe around Gate Pass, or they're traditional enemies of the dwarves of Dassen. For something weird, make them the original inhabitants of Ostalin, who were conquered by Onamdammin's predecessor. Shifters - Any 'feral' race can pretty much be put anywhere you want them. If you want a weird suggestion, make them escaped magical experiments on the Seaquen peninsula, created centuries ago by wizards at the school's founding. Drow - Hell, there are drow. They show up in adventure 7. You could make the Taranesti (the elves who the Shahalesti defeated) be surface-dwelling Taranesti, or you could have the drow living in the underdark, in which case they'd be harassed by the trillith. Warforged? Do you want to give Leska an army of golem men? Or maybe the Dasseni dwarves occasionally create warriors out of the stone and steel of their homeland. Minotaurs -- They definitely need to be in the mountain range where the Monastery of Two Winds is, because the PCs fight a minotaur there. You could add the flavor that the mountains have lots of labyrinthine trails and it's easy to get lost. Thri-Kreen -- Erm, these guys are weird. They could have had a small nation of their own and been conquered by Ragesia, so stick them somewhere in Ragesia where the map is empty. There are probably a lot of refugees, but there'd also be the occasional bad-ass four-armed warrior in the Ragesian army. So those are my ideas. [/QUOTE]
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