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Bringing others into the hobby (based on comments from Shelly Mazzanoble)
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<blockquote data-quote="Glyfair" data-source="post: 3745355" data-attributes="member: 53"><p>In the disaster that has been <a href="http://forums.gleemax.com/forumdisplay.php?f=697" target="_blank">Astrid's Parlor</a> (which I don't want to discuss here - it's just far too close to becoming a political discussion) I found an interesting point in <a href="http://forums.gleemax.com/forumdisplay.php?f=697" target="_blank">this post</a>.</p><p></p><p></p><p></p><p>I think she touched on a good point that transcends just bringing female players into the hobby. </p><p></p><p>"My point in the interview, as it is in the book, is to make “role-playing” less of a foreign concept for women by illustrating it’s something (harmless) we’ve done our whole lives."</p><p></p><p>Take that comment, remove "women" and insert "others." Isn't that most of our real goals for the game (those of us who aren't content with our insular group that plays at home)? Try to get people to roleplay who might be interested in the hobby by making it more approachable.</p><p></p><p>I know there have been various attempt through the years of varying success. The Rocky & Bullwinkle RPG was certainly different, but not successful. I heard good thing about the Pokemon RPG, but I don't really think it got much exposure. World of Darkness, on the other hand, brought in a lot of people who wouldn't roleplaying before that.</p><p></p><p>Maybe there should be more attempts at "feeder" RPGs. Things like a "Barbie RPG" designed to appeal to a group that already roleplays. Admittedly, that game wouldn't lead many to D&D, but it doesn't have to. Maybe we could even end up with more variety in roleplaying, because more people would find areas to explore.</p><p></p><p>Who out there is roleplaying already that might be tapped? We have all those fantasy sports guys who are sort of "roleplaying" being a GM of a sports team. Maybe there is a step from that into a roleplaying direction. </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3745355, member: 53"] In the disaster that has been [url=http://forums.gleemax.com/forumdisplay.php?f=697]Astrid's Parlor[/url] (which I don't want to discuss here - it's just far too close to becoming a political discussion) I found an interesting point in [url=http://forums.gleemax.com/forumdisplay.php?f=697]this post[/url]. I think she touched on a good point that transcends just bringing female players into the hobby. "My point in the interview, as it is in the book, is to make “role-playing” less of a foreign concept for women by illustrating it’s something (harmless) we’ve done our whole lives." Take that comment, remove "women" and insert "others." Isn't that most of our real goals for the game (those of us who aren't content with our insular group that plays at home)? Try to get people to roleplay who might be interested in the hobby by making it more approachable. I know there have been various attempt through the years of varying success. The Rocky & Bullwinkle RPG was certainly different, but not successful. I heard good thing about the Pokemon RPG, but I don't really think it got much exposure. World of Darkness, on the other hand, brought in a lot of people who wouldn't roleplaying before that. Maybe there should be more attempts at "feeder" RPGs. Things like a "Barbie RPG" designed to appeal to a group that already roleplays. Admittedly, that game wouldn't lead many to D&D, but it doesn't have to. Maybe we could even end up with more variety in roleplaying, because more people would find areas to explore. Who out there is roleplaying already that might be tapped? We have all those fantasy sports guys who are sort of "roleplaying" being a GM of a sports team. Maybe there is a step from that into a roleplaying direction. Thoughts? [/QUOTE]
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