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General Tabletop Discussion
*TTRPGs General
Bringing others into the hobby (based on comments from Shelly Mazzanoble)
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<blockquote data-quote="DragonLancer" data-source="post: 3746296" data-attributes="member: 11868"><p>In my experience, people know what roleplaying is and they know the D&D name if not more about it. Thats in the UK, and I would assume that it would be more likely in the US. I'd be very surprised if anyone over 18 hadn't heard of the game at least.</p><p></p><p>IMO the issues involved with drawing new gamers into the hobby are this:</p><p></p><p>1. <strong>Geeky.</strong> Gaming as a whole is seen by a great many people as geeky. Gamers are seen as social misfits/outcasts, and to be seen as that is not attractive to the everyday folk. I can't see this changing but its something that we (society) need to just get past.</p><p></p><p>2. <strong>Money.</strong> People think nothing of spending £300+ on a new stero or games console. £100 for a fishing rod. But they balk at the notion of spending £60 on a game (looking here at the DM who needs the core rules, dice and mabye a setting) or even just £25 (player with the PHB and dice). Peoples views on value for money in this day and age prohibit I feel.</p><p></p><p>3. <strong>Time.</strong> There is a strange notion among people that they don't have enough time to play an RPG. I have yet to find anyone who couldn't set aside an evening once a week to run or play D&D. Everyone needs time away from family, the kids, work, studies and real life, and gaming is the perfect way of doing it. One evening or afternoon a week to clear the cobwebs and relax is something we all need. But trying getting some one to buy that - whether gamer or not.</p><p></p><p>These are the main issues IMO that need to be resolved.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 3746296, member: 11868"] In my experience, people know what roleplaying is and they know the D&D name if not more about it. Thats in the UK, and I would assume that it would be more likely in the US. I'd be very surprised if anyone over 18 hadn't heard of the game at least. IMO the issues involved with drawing new gamers into the hobby are this: 1. [B]Geeky.[/B] Gaming as a whole is seen by a great many people as geeky. Gamers are seen as social misfits/outcasts, and to be seen as that is not attractive to the everyday folk. I can't see this changing but its something that we (society) need to just get past. 2. [B]Money.[/B] People think nothing of spending £300+ on a new stero or games console. £100 for a fishing rod. But they balk at the notion of spending £60 on a game (looking here at the DM who needs the core rules, dice and mabye a setting) or even just £25 (player with the PHB and dice). Peoples views on value for money in this day and age prohibit I feel. 3. [B]Time.[/B] There is a strange notion among people that they don't have enough time to play an RPG. I have yet to find anyone who couldn't set aside an evening once a week to run or play D&D. Everyone needs time away from family, the kids, work, studies and real life, and gaming is the perfect way of doing it. One evening or afternoon a week to clear the cobwebs and relax is something we all need. But trying getting some one to buy that - whether gamer or not. These are the main issues IMO that need to be resolved. [/QUOTE]
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