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General Tabletop Discussion
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Bringing others into the hobby (based on comments from Shelly Mazzanoble)
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<blockquote data-quote="Chaldfont" data-source="post: 3746416" data-attributes="member: 1472"><p>I think the best way to get non-gamers into the hobby is a simple, rules-light introduction. The indie horror game Dread is just the thing.</p><p></p><p>A while back, our neighbor asked my wife why there were a bunch of cars parked outside every Thursday night. My wife (not a gamer) gave her the classic RPG explanation. A few weeks later, our neighbor saw my new copy of Star Wars Saga Edition on the coffee table. Flipping through it, she said, "Hey! I want to be Amidala!"</p><p></p><p>So I think people are interested in the concept, but intimidated by the complexity of the rules and the time investment.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 3746416, member: 1472"] I think the best way to get non-gamers into the hobby is a simple, rules-light introduction. The indie horror game Dread is just the thing. A while back, our neighbor asked my wife why there were a bunch of cars parked outside every Thursday night. My wife (not a gamer) gave her the classic RPG explanation. A few weeks later, our neighbor saw my new copy of Star Wars Saga Edition on the coffee table. Flipping through it, she said, "Hey! I want to be Amidala!" So I think people are interested in the concept, but intimidated by the complexity of the rules and the time investment. [/QUOTE]
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Bringing others into the hobby (based on comments from Shelly Mazzanoble)
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