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General Tabletop Discussion
*TTRPGs General
Bringing PCs together when starting a new campaign
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<blockquote data-quote="Starfox" data-source="post: 5889286" data-attributes="member: 2303"><p>One thing I learned over years of DMing (and life experience) is that you don't need to be as original as all that. Simple beginnings, like "You all sit at the inn, listening to the storyteller telling of mighty adventures of old (possibly referencing earlier campaigns), when a crier enters the door and announces XXX has YYY to ZZZZ, and AAAA is offering a BIG reward!"</p><p></p><p>That said, I like the team start - all the characters start with something in common, like:</p><p></p><p>* Students at the same academy</p><p>* Attend the same church</p><p>* From the same small village, orphanage, or other closed social setting</p><p>* Have all just been sold into slavery to the same master</p><p>* Are all young knights trying to make their fame and fortune</p><p></p><p>And so on; settle on something with your players that becomes a theme for the campaign. This also gives a framework for character creation, but is not as limiting as you'd think; one of the knights in the last example might prefer chain shirts and agile moves (that is, he is a rogue) while another is very devout (and is a cleric).</p></blockquote><p></p>
[QUOTE="Starfox, post: 5889286, member: 2303"] One thing I learned over years of DMing (and life experience) is that you don't need to be as original as all that. Simple beginnings, like "You all sit at the inn, listening to the storyteller telling of mighty adventures of old (possibly referencing earlier campaigns), when a crier enters the door and announces XXX has YYY to ZZZZ, and AAAA is offering a BIG reward!" That said, I like the team start - all the characters start with something in common, like: * Students at the same academy * Attend the same church * From the same small village, orphanage, or other closed social setting * Have all just been sold into slavery to the same master * Are all young knights trying to make their fame and fortune And so on; settle on something with your players that becomes a theme for the campaign. This also gives a framework for character creation, but is not as limiting as you'd think; one of the knights in the last example might prefer chain shirts and agile moves (that is, he is a rogue) while another is very devout (and is a cleric). [/QUOTE]
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