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Bringing PCs together when starting a new campaign
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<blockquote data-quote="Elf Witch" data-source="post: 5893636" data-attributes="member: 9037"><p>I am in the camp that either PCs know each other or they have common goals. I am so over you meet in a tavern or get ship wrecked. The reason for this is because we tend to play long running campaigns and we have different levels of role playing going on.</p><p></p><p>So what usually happens if we do the strangers of different races and alignments is that after awhile the question of why is this group still together arises and tensions starts building at the table. </p><p></p><p>So now when I DM I either come up with a reason like my current game they were all called by Bahmut to save their world. I told them they could play any race allowed and any class allowed but they all had to have good in the descriptor of the alignment. They are bound together in the service of Bahmut and the whole campaign is dealing with saving their world so it is working out fine. </p><p></p><p>Or I tell the players to get together and figure out how they know each other I put the ball, in their court. And that seems to work well too.</p><p></p><p>In the Age of Worms game I play in most of the PCs are from Diamond Lake and grew up together two of us are from Grayhawk. We knew each other and one was a friend of one of the people in Diamond Lake so there were connections.</p><p></p><p>I was looking at some of the ideas here and there are some real creative ones.</p><p></p><p> I was thinking how they would work for my groups. The one where a woman comes into a pub and dies and the PCs are standing around the body and the guard is coming is a good example of why this would not work for my group. If they were allowed to just make any character you would end up with the lawful ones arguing to stay and trust in the law, the chaotic would be all over from staying to running. It would end up be a very frustrating first session for us. </p><p></p><p>I think the whole strangers thrown together work great for one shots and short campaigns or for groups who are just interested in the can we get into the adventure now and can hand wave away things easily.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5893636, member: 9037"] I am in the camp that either PCs know each other or they have common goals. I am so over you meet in a tavern or get ship wrecked. The reason for this is because we tend to play long running campaigns and we have different levels of role playing going on. So what usually happens if we do the strangers of different races and alignments is that after awhile the question of why is this group still together arises and tensions starts building at the table. So now when I DM I either come up with a reason like my current game they were all called by Bahmut to save their world. I told them they could play any race allowed and any class allowed but they all had to have good in the descriptor of the alignment. They are bound together in the service of Bahmut and the whole campaign is dealing with saving their world so it is working out fine. Or I tell the players to get together and figure out how they know each other I put the ball, in their court. And that seems to work well too. In the Age of Worms game I play in most of the PCs are from Diamond Lake and grew up together two of us are from Grayhawk. We knew each other and one was a friend of one of the people in Diamond Lake so there were connections. I was looking at some of the ideas here and there are some real creative ones. I was thinking how they would work for my groups. The one where a woman comes into a pub and dies and the PCs are standing around the body and the guard is coming is a good example of why this would not work for my group. If they were allowed to just make any character you would end up with the lawful ones arguing to stay and trust in the law, the chaotic would be all over from staying to running. It would end up be a very frustrating first session for us. I think the whole strangers thrown together work great for one shots and short campaigns or for groups who are just interested in the can we get into the adventure now and can hand wave away things easily. [/QUOTE]
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