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Bringing PCs together when starting a new campaign
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<blockquote data-quote="Itessar" data-source="post: 5893895" data-attributes="member: 75322"><p>I´m in the very very early planning stage of a new campaign.</p><p></p><p>I didn't want my players to make chracters in advance rather I want them slowly flesh out a lvl 1 character during the first session of play, therefore they will start out playing 4 minions each.</p><p></p><p>The setting:</p><p>The PCs will begin in a small town plagued by failing crops high taxes and a cruel and unforgiving lord, civil war is just around the corner in the kingdom. The townspeople is just about ready to take up arms against the local lord.</p><p></p><p>The idea:</p><p>Players will each get to pick a set of 4 townspeople, each set is of people is based of a single character class. For example Bob picks Cleric and gets 4 premade minions, Aurora the local high priest, Ben the priest, John the monk, Will the altar boy. Together the PCs will have 32 minions to bring about the rebellion and overthrow the tyrannical lord.</p><p></p><p>I have yet to flesh out the secific rules to make this work. But here are some general ideas.</p><p></p><p>Every minion vill have some relation/connection to other minions. Every minion will have an objective which when fullfilled will earn the player "heropoints". Every minion starts with 1 hero point.</p><p></p><p>Heropoints can be used to "save" the minion from death and when the rebellion is over any heropoints the player have left or have earned can be used to enhance the players character allowing them to get better stats/saves/additional feat/ etc.</p><p></p><p>Using skills under certain situations during the first adventure will make that skill trained for the character.</p><p></p><p>When the rebellion is over each player will get to pick 1 of his/hers 4 minions to become a PC and hopefully by then the players will have a fleshed out lvl 1 character.</p><p></p><p>As you can see I have yet to nail down the specifics so its abit fuzzy still.</p></blockquote><p></p>
[QUOTE="Itessar, post: 5893895, member: 75322"] I´m in the very very early planning stage of a new campaign. I didn't want my players to make chracters in advance rather I want them slowly flesh out a lvl 1 character during the first session of play, therefore they will start out playing 4 minions each. The setting: The PCs will begin in a small town plagued by failing crops high taxes and a cruel and unforgiving lord, civil war is just around the corner in the kingdom. The townspeople is just about ready to take up arms against the local lord. The idea: Players will each get to pick a set of 4 townspeople, each set is of people is based of a single character class. For example Bob picks Cleric and gets 4 premade minions, Aurora the local high priest, Ben the priest, John the monk, Will the altar boy. Together the PCs will have 32 minions to bring about the rebellion and overthrow the tyrannical lord. I have yet to flesh out the secific rules to make this work. But here are some general ideas. Every minion vill have some relation/connection to other minions. Every minion will have an objective which when fullfilled will earn the player "heropoints". Every minion starts with 1 hero point. Heropoints can be used to "save" the minion from death and when the rebellion is over any heropoints the player have left or have earned can be used to enhance the players character allowing them to get better stats/saves/additional feat/ etc. Using skills under certain situations during the first adventure will make that skill trained for the character. When the rebellion is over each player will get to pick 1 of his/hers 4 minions to become a PC and hopefully by then the players will have a fleshed out lvl 1 character. As you can see I have yet to nail down the specifics so its abit fuzzy still. [/QUOTE]
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