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General Tabletop Discussion
*Pathfinder & Starfinder
Bringing the Totemist (Magic of Incarnum) to Pathfinder
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<blockquote data-quote="paradox42" data-source="post: 5381819" data-attributes="member: 29746"><p>Very cool idea. I can immediately foresee two issues: first, this "Skinwalker Totemist" will probably need more Evolution Points than an Eidolon gets for a Summoner of equal level, since the character doesn't <strong>have</strong> an Eidolon and the loss of the pet will be quite significant in combat. Second, if the Skinwalker Totemist doesn't get spells, and really why should it, then it will need extra abilities to make up for that loss.</p><p> </p><p>Both issues can probably be solved by figuring out how many Evolution Points the character gets at each level, plus some cool class features to help it, but I don't have any immediate idea how to go about balancing such a thing.</p></blockquote><p></p>
[QUOTE="paradox42, post: 5381819, member: 29746"] Very cool idea. I can immediately foresee two issues: first, this "Skinwalker Totemist" will probably need more Evolution Points than an Eidolon gets for a Summoner of equal level, since the character doesn't [B]have[/B] an Eidolon and the loss of the pet will be quite significant in combat. Second, if the Skinwalker Totemist doesn't get spells, and really why should it, then it will need extra abilities to make up for that loss. Both issues can probably be solved by figuring out how many Evolution Points the character gets at each level, plus some cool class features to help it, but I don't have any immediate idea how to go about balancing such a thing. [/QUOTE]
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*Pathfinder & Starfinder
Bringing the Totemist (Magic of Incarnum) to Pathfinder
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