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<blockquote data-quote="RHGreen" data-source="post: 5300690"><p>I always fancied the idea of solo adventure that bring the group together.</p><p> </p><p>ROGUE: Stealing from main bad. He goes into his lair, kills some stuff, steals some stuff. He sees the main villain. The main villain leaves. He gets knocked out in a cunning trap.</p><p> </p><p>WARLORD: He is on the trail of the main villain. No-one knows what he looks like, but he is close. He kills some stuff and lays a trap to catch him. When he gets to the trap he finds the rogue unconscious in the trap and the main villain gone.</p><p> </p><p>WARLOCK: Made a pact to get of the streets and get away from criminals. Adventure: escaping criminals she stole from. Makes pact, has fight. For years she did not have to give anything in return for her power. Now a little imp comes along and tells her she must volunteer for the possy that is searching for the main villain. She must slow them down (not anything too bad - just delay as much as possible) without getting caught and report information to the imp. The imp will be keeping an eye on her. If she does not she will loose her power and suffer.</p><p> </p><p> </p><p>ROGUE+WARLORD: the rogue wakes up in gaol. He has a collar. The collar is locked with padlock with a really high DC to pick. The cell door is open. He walks out and out of the building. Suddenly he feels a crippling sharp pain go through his skull (Monkeyyy!!!). He fights it but he can't stop himself from turning around and walking back to his cell. The warlord comes in a tells him he believes the rogue can identify the main villain, and seeing as the rogue spooked the main villain into escaping. HE WILL HELP HIM OR SUFFER. *Collar - "Come to me" & "Drop prone."</p><p> </p><p> </p><p>Motivations:</p><p> </p><p>Rogue: To crack the collar lock and escape, perhaps giving the warlord a kick up the backside on the way out. Along the way perhaps he starts to feel a little responsible for all the harm he sees the main villain has committed because he spooked him into escaping.</p><p> </p><p>Warlord: Get the main villain and protect and bully (dah, dah, dah, froth) the rogue. Perhaps a secret motivation to exact revenge for the death of his wife.</p><p> </p><p>Warlock: Slow the party down but without doing any serious harm to appease the imp. Report as little to the imp as possible, while still keeping sweet. Aid the group as much as possible (without the imp knowing) so she can get to the main villain and stop him from blackmailing her. Keep away from city where she has a price on her head.</p><p> </p><p> </p><p>Just 3 characters, but you get the gist.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5300690"] I always fancied the idea of solo adventure that bring the group together. ROGUE: Stealing from main bad. He goes into his lair, kills some stuff, steals some stuff. He sees the main villain. The main villain leaves. He gets knocked out in a cunning trap. WARLORD: He is on the trail of the main villain. No-one knows what he looks like, but he is close. He kills some stuff and lays a trap to catch him. When he gets to the trap he finds the rogue unconscious in the trap and the main villain gone. WARLOCK: Made a pact to get of the streets and get away from criminals. Adventure: escaping criminals she stole from. Makes pact, has fight. For years she did not have to give anything in return for her power. Now a little imp comes along and tells her she must volunteer for the possy that is searching for the main villain. She must slow them down (not anything too bad - just delay as much as possible) without getting caught and report information to the imp. The imp will be keeping an eye on her. If she does not she will loose her power and suffer. ROGUE+WARLORD: the rogue wakes up in gaol. He has a collar. The collar is locked with padlock with a really high DC to pick. The cell door is open. He walks out and out of the building. Suddenly he feels a crippling sharp pain go through his skull (Monkeyyy!!!). He fights it but he can't stop himself from turning around and walking back to his cell. The warlord comes in a tells him he believes the rogue can identify the main villain, and seeing as the rogue spooked the main villain into escaping. HE WILL HELP HIM OR SUFFER. *Collar - "Come to me" & "Drop prone." Motivations: Rogue: To crack the collar lock and escape, perhaps giving the warlord a kick up the backside on the way out. Along the way perhaps he starts to feel a little responsible for all the harm he sees the main villain has committed because he spooked him into escaping. Warlord: Get the main villain and protect and bully (dah, dah, dah, froth) the rogue. Perhaps a secret motivation to exact revenge for the death of his wife. Warlock: Slow the party down but without doing any serious harm to appease the imp. Report as little to the imp as possible, while still keeping sweet. Aid the group as much as possible (without the imp knowing) so she can get to the main villain and stop him from blackmailing her. Keep away from city where she has a price on her head. Just 3 characters, but you get the gist. [/QUOTE]
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