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Community
General Tabletop Discussion
*Dungeons & Dragons
Bringing Wands of Fireball/Lightning Bolt in check
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<blockquote data-quote="CapnZapp" data-source="post: 6723014" data-attributes="member: 12731"><p>Let's see:</p><p></p><p>A 13d6 bolt is the smart choice if you're on a travelling adventure and encountering a monster above your regular punching grade. Not only does it significantly contribute to your ability to defeat said foe instead of retreating, wilderness adventures are notorious for having short adventure days (few encounters). Going nova during a wilderness trek is much more reasonable than when you're assaulting a dungeon, for instance.</p><p></p><p>But you're right: at 5th level, being granted six regular LBs is crazy powerful too. Do note that my proposed item attempts to solve <strong>both</strong> issues.</p><p></p><p>Attunement is not a cost at low levels, because it is unlikely a character has accumulated more than three significant items that early.</p><p></p><p>As for the scroll suggestion, I sincerely hope you would be much more excited about finding this wand than a scroll of LB. </p><p></p><p>If you find the scroll before level 5, there is a risk of miscasting. And even right at level 5, the scroll effectively represents "treasure that provides a single level 3 spell slot". </p><p></p><p>(Assuming you can already cast the spell. A Wizard looking to scribe LB into her spellbook would of course be happier than that).</p><p></p><p>What do you think of the item itself, Aaron? Am I too stingy? Should I transform it into a staff, perhaps allowing you to cast several lightning-themed spells (a level one spell for 1 charge; lightning bolt as 3 or 5* charges)?</p><p><em></em></p><p><em>*) The precedent for Staffs is one charge per spell level, but the normal cost would be 1, 3, 5 charges for spells of level 1, 2, 3 as usual.</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6723014, member: 12731"] Let's see: A 13d6 bolt is the smart choice if you're on a travelling adventure and encountering a monster above your regular punching grade. Not only does it significantly contribute to your ability to defeat said foe instead of retreating, wilderness adventures are notorious for having short adventure days (few encounters). Going nova during a wilderness trek is much more reasonable than when you're assaulting a dungeon, for instance. But you're right: at 5th level, being granted six regular LBs is crazy powerful too. Do note that my proposed item attempts to solve [B]both[/B] issues. Attunement is not a cost at low levels, because it is unlikely a character has accumulated more than three significant items that early. As for the scroll suggestion, I sincerely hope you would be much more excited about finding this wand than a scroll of LB. If you find the scroll before level 5, there is a risk of miscasting. And even right at level 5, the scroll effectively represents "treasure that provides a single level 3 spell slot". (Assuming you can already cast the spell. A Wizard looking to scribe LB into her spellbook would of course be happier than that). What do you think of the item itself, Aaron? Am I too stingy? Should I transform it into a staff, perhaps allowing you to cast several lightning-themed spells (a level one spell for 1 charge; lightning bolt as 3 or 5* charges)? [I] *) The precedent for Staffs is one charge per spell level, but the normal cost would be 1, 3, 5 charges for spells of level 1, 2, 3 as usual.[/I] [/QUOTE]
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Bringing Wands of Fireball/Lightning Bolt in check
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