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<blockquote data-quote="On Puget Sound" data-source="post: 5731233" data-attributes="member: 68988"><p>Players are cautiously approaching a boarded up farmhouse in ghoul-infested countryside; smoke from the chimney indicates life within. They bang on the door and the farmer pries loose a few boards, peeks out and hurriedly opens up. "Get in, quick, before they come back!" The rest of the party goes in, but the monk wants to wait outside and "keep watch". In the wheatfield. Alone. The farmer tells him he will surely die. The other players remind him of the Prime Directive of D&D, Never Split the Party. Finally even the GM says "you get the feeling the farmer might know something about what's around here; maybe you should listen to him." Nope, gonna hide in the wheatfield alone.</p><p></p><p>As soon as the door is nailed shut again, 8 ghouls (minions, thankfully) rush him, easily beating his initiative and taking him to 4 HP... 6 hits, 2 misses. One more hit and he'd have been unconscious and eaten. Daily burst attack takes out several of the ghouls, then a jump to the rooftop. Next round he discovers that A) he can't get in through the boarded up windows, and B) ghouls have a climb speed. </p><p></p><p>I never did figure out what his logic was for wanting to wait outside.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5731233, member: 68988"] Players are cautiously approaching a boarded up farmhouse in ghoul-infested countryside; smoke from the chimney indicates life within. They bang on the door and the farmer pries loose a few boards, peeks out and hurriedly opens up. "Get in, quick, before they come back!" The rest of the party goes in, but the monk wants to wait outside and "keep watch". In the wheatfield. Alone. The farmer tells him he will surely die. The other players remind him of the Prime Directive of D&D, Never Split the Party. Finally even the GM says "you get the feeling the farmer might know something about what's around here; maybe you should listen to him." Nope, gonna hide in the wheatfield alone. As soon as the door is nailed shut again, 8 ghouls (minions, thankfully) rush him, easily beating his initiative and taking him to 4 HP... 6 hits, 2 misses. One more hit and he'd have been unconscious and eaten. Daily burst attack takes out several of the ghouls, then a jump to the rooftop. Next round he discovers that A) he can't get in through the boarded up windows, and B) ghouls have a climb speed. I never did figure out what his logic was for wanting to wait outside. [/QUOTE]
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