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Britannia 3E

hong

WotC's bitch
For a lark (and because I have too much time on my hands) I've written up a conversion of Britannia, about the time of Ultima 4, to 3rd Ed D&D. You can see it at

http://www.zipworld.com.au/~hong/dnd/britannia/

Basically it uses the PHB rules, with a lot of OA material and bits taken from the class splatbooks. The basic plot of U4 is a thinly-disguised version of Buddhism/Daoism's quest for enlightenment, and I've used that excuse to justify throwing in a bunch of "oriental" stuff. :) Any comments would be much appreciated.
 

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Buncha updates have been posted. In particular, I've quadrupled the size of Britannia, by changing one word in the Geography section. I love being a god. :D


Here are some bits from the Magic section. Any feedback on this would be appreciated. The "master smith" references below are to do with an NPC prestige class based on the master smith from the Rokugan sourcebook.


Blackrock

Blackrock is a strange, pitch-black ore found in seams deep underneath the Serpent's Spine mountain range. When refined, it yields a dense, ultrahard metal with properties of magic resistance, which may be passed on to items fashioned from it. Only the master smiths of Minoc possess the knowledge necessary to craft items of blackrock.

Any suit of armour crafted from blackrock has a natural enhancement bonus of +1, +2 or +3, depending on whether it is light, medium or heavy armour respectively. The armour also grants spell resistance to its wearer when worn. A suit of light armour grants SR 15, medium armour grants SR 17, and heavy armour grants SR 19. A shield crafted from blackrock is treated as light armour for the purpose of determining its natural enhancement bonus and SR.

Any weapon forged from blackrock has a natural enhancement bonus of +1 or +2. Weapons with a base damage of 1d4 or 1d6 gain a natural +1 enhancement bonus, while those with a base damage of 1d8, 1d10, 1d12 or more gain a natural +2 enhancement bonus. When a blackrock weapon deals damage, the target is affected as though by a targeted dispel magic, cast at 5th caster level. This is a supernatural ability.

Blackrock has hardness 20 and 35 hit points per inch of thickness. Natural enhancement bonuses do not stack with any other enhancement bonuses; thus, a blackrock (+2) longsword enchanted with a +5 enhancement bonus effectively has a +5 enhancement bonus. In an area where magic does not function, it still retains its natural +2 enhancement bonus. Blackrock items are treated as masterwork items with regard to creation times. The masterwork quality does not affect the enchancement bonus of weapons or the armour check penalty of armour, nor does it add to the market price.

Market Price: +32,000 gp (light armour or shield), +55,000 gp (medium armour), +80,000 gp (heavy armour), +33,000 gp (weapon damage 1d4 or 1d6), or +39,000 gp (weapon damage 1d8, 1d10, 1d12 or more).



Britannian Steel

While all steel created in Britannia is technically "Britannian steel", this term is properly applied only to the substance that is alloyed by the master steelsmiths in the city of Minoc. This lustrous metal is the pinnacle of the steelsmith's art, being harder, more durable and better able to hold an edge than any other form of steel. Only the master smiths of Minoc possess the knowledge necessary to craft items of Britannian steel.

A suit of armour or shield crafted of Britannian steel is less encumbering than normal. The arcane spell failure chance is decreased by 10%, maximum Dexterity bonus is increased by 2, and armour check penalties are decreased by 3. Only armour made primarily of metal is meaningfully affected (a chain shirt is affected, while hide armour or studded leather is not).

A piercing or slashing weapon crafted of Britannian steel has a threat range doubled compared to normal (this counts as a keen enchantment and doesn't stack with the keen edge spell, or similar magic). A bludgeoning weapon crafted of Britannian steel has its critical multiplier increased by +1 (again, this doesn't stack with magic that increases the weapon's critical multiplier). Weapons that deal both bludgeoning and piercing or slashing damage, such as morningstars, are treated as bludgeoning. Only weapons whose striking surfaces are made mostly of metal can be meaningfully affected (a sword or spear is affected, while a club or quarterstaff is not).

All armour, shields and weapons crafted of Britannian steel are of either fine or excellent quality. A fine quality item gains a natural +1 enhancement bonus, while an excellent quality item gains a natural +2 enhancement bonus; these bonuses don't stack with other enhancement bonuses. Britannian steel of fine quality has hardness 10 and 30 hit points per inch of thickness, while that of excellent quality has hardness 20 and 30 hit points per inch of thickness. Weapons and armour crafted of Britannian steel are treated as masterwork items with regard to creation times, but the masterwork quality does not affect the enhancement bonus of weapons or the armour check penalty of armour, nor does it add to the market price.

Market Price: +2,000 gp (fine quality armour or shield), +6,000 gp (excellent quality armour or shield), +9,000 gp (fine quality weapon), or +20,000 gp (excellent quality weapon).
 

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