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General Tabletop Discussion
*Pathfinder & Starfinder
Broad philosophy suggestions for Pathfinder (cross-posted at Paizo's boards)
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<blockquote data-quote="RangerWickett" data-source="post: 4322652" data-attributes="member: 63"><p>Hm. The more I read over Pathfinder, the more I begin to think that what I really want is "4th core mechanics, heavy revisions of 4e classes so they have more Sword & Sorcery flavor, and the people from Paizo writing it and providing its art."</p><p></p><p>I like the math rejiggering of 4e. I like that they've compartmentalized class abilities so you can memorize each in a chunk (sort of like how I have a large portion of my brain set aside for remembering every Magic card printed before 2001). I like that monsters are pretty easy to use. I like rituals. I like that I could totally get rid of magic items and just grant flat bonuses to attack, AC, and defense. </p><p></p><p>However, I dislike a lot of flavor of the classes (teleporting paladins, no differentiation between clerics of different faiths, clerics having lots of zappy powers, rangers existing still as the TWF/Bow guys). I dislike the naming conventions of both class abilities and monsters. I dislike that most feats are boring. I dislike the art. I really dislike the art. I dislike the general flavor of characters and monsters. </p><p></p><p>Mechanically, I only really dislike that feats are boring. The rest of my complaints are mostly based on the aesthetics of the new rules.</p><p></p><p>I <em>love</em> the aesthetics of Pathfinder. I just really don't think they'll be able to change things enough that I'll want to play the system. I think I need to just pony up and learn how to use a pdf layout program to make my own version of the 4e rulebooks.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4322652, member: 63"] Hm. The more I read over Pathfinder, the more I begin to think that what I really want is "4th core mechanics, heavy revisions of 4e classes so they have more Sword & Sorcery flavor, and the people from Paizo writing it and providing its art." I like the math rejiggering of 4e. I like that they've compartmentalized class abilities so you can memorize each in a chunk (sort of like how I have a large portion of my brain set aside for remembering every Magic card printed before 2001). I like that monsters are pretty easy to use. I like rituals. I like that I could totally get rid of magic items and just grant flat bonuses to attack, AC, and defense. However, I dislike a lot of flavor of the classes (teleporting paladins, no differentiation between clerics of different faiths, clerics having lots of zappy powers, rangers existing still as the TWF/Bow guys). I dislike the naming conventions of both class abilities and monsters. I dislike that most feats are boring. I dislike the art. I really dislike the art. I dislike the general flavor of characters and monsters. Mechanically, I only really dislike that feats are boring. The rest of my complaints are mostly based on the aesthetics of the new rules. I [i]love[/i] the aesthetics of Pathfinder. I just really don't think they'll be able to change things enough that I'll want to play the system. I think I need to just pony up and learn how to use a pdf layout program to make my own version of the 4e rulebooks. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Broad philosophy suggestions for Pathfinder (cross-posted at Paizo's boards)
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