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Broad reworking of 4e characters and combat
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<blockquote data-quote="Cwheeler" data-source="post: 4963704" data-attributes="member: 72242"><p>Ok, the martial artist thing makes a little more sense now.</p><p></p><p>It still seems a little strange to me to have a martial artist dealing d12 damage with an unarmed strike. If I where playing this, I could think of very few instances where I'd be willingly using one of the lower damage dice. How would it play to drop medium and heavy to d8/d10 respectively?</p><p></p><p>A few notes after skimming the weapons:</p><p></p><ul> <li data-xf-list-type="ul"> The damage for the Battle Axe seems a little high for a medium weapon, being two dice higher than any other weapon of it's category. Should it be dropped to d10?<br /> </li> <li data-xf-list-type="ul"> If you wanted to, you could put in some things to make the different weapon types function more differently - such as allowing light weapons to attack more frequently (perhaps as a move action), or medium weapons giving you a static bonus to defense.<br /> </li> <li data-xf-list-type="ul"> Another option with the weapons is to include a 'focused strike' option - By taking a full round to make a single attack, you can increase the damage dealt (e.g. one extra damage dice, adding +50% to damage dealt, etc..)<br /> </li> </ul><p></p><p>(Those last two options are mostly ways to balance other builds against the inevitable Brute/Two-Weapon Fighter powerhouses, although I actually like the idea of having more ways to distinguish light, medium and heavy weapons)</p><p></p><p></p><p>Idea on sample magic tradition:</p><p></p><p>Energy Manipulator.</p><p>Prerequisites: Trained in Arcana, religion or nature.</p><p>Benefit: Choose an energy type (fire, cold, acid, lightning, thunder, force, radiant, necrotic, psychic).</p><p>You gain a medium ranged attack that deals XdY damage of the chosen energy type.</p><p>Battle Surge: During this battle surge, you may make a ranged attack as a standard action. This attack is Blast1 and deals XdY damage.</p><p>Focus: While you are focused, you gain resist 5 to your chosen energy type. You may expend your focus to change the type of energy being used for this tradition.</p><p></p><p>It's quite a strait forward example, but should do the trick.</p><p></p><p></p><p>Using this system, you could do some really interesting specific magical traditions. </p><p></p><p>Illusionist and necromancer spring to mind...</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 4963704, member: 72242"] Ok, the martial artist thing makes a little more sense now. It still seems a little strange to me to have a martial artist dealing d12 damage with an unarmed strike. If I where playing this, I could think of very few instances where I'd be willingly using one of the lower damage dice. How would it play to drop medium and heavy to d8/d10 respectively? A few notes after skimming the weapons: [LIST] [*] The damage for the Battle Axe seems a little high for a medium weapon, being two dice higher than any other weapon of it's category. Should it be dropped to d10? [*] If you wanted to, you could put in some things to make the different weapon types function more differently - such as allowing light weapons to attack more frequently (perhaps as a move action), or medium weapons giving you a static bonus to defense. [*] Another option with the weapons is to include a 'focused strike' option - By taking a full round to make a single attack, you can increase the damage dealt (e.g. one extra damage dice, adding +50% to damage dealt, etc..) [/LIST] (Those last two options are mostly ways to balance other builds against the inevitable Brute/Two-Weapon Fighter powerhouses, although I actually like the idea of having more ways to distinguish light, medium and heavy weapons) Idea on sample magic tradition: Energy Manipulator. Prerequisites: Trained in Arcana, religion or nature. Benefit: Choose an energy type (fire, cold, acid, lightning, thunder, force, radiant, necrotic, psychic). You gain a medium ranged attack that deals XdY damage of the chosen energy type. Battle Surge: During this battle surge, you may make a ranged attack as a standard action. This attack is Blast1 and deals XdY damage. Focus: While you are focused, you gain resist 5 to your chosen energy type. You may expend your focus to change the type of energy being used for this tradition. It's quite a strait forward example, but should do the trick. Using this system, you could do some really interesting specific magical traditions. Illusionist and necromancer spring to mind... [/QUOTE]
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