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General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Broad reworking of 4e characters and combat
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<blockquote data-quote="Cwheeler" data-source="post: 4964729" data-attributes="member: 72242"><p>Interesting stuff. I think I'm liking this idea more and more. Not sure how much I like the 'Blaster, burster', etc, but it might grow on me.</p><p></p><p>Before you posted that, I did a quick concept write up for the Necromancer (which was quite similar to yours), and the Illusionist (which was a bit different from the mystic idea).</p><p></p><p></p><p></p><p></p><p></p><p>I also messed around with Arcane Trickster - </p><p></p><p></p><p></p><p>I know they're not quite in line with your system's write up style, but I did them before I saw the document.</p><p></p><p>As a side note - I'm not sure if I like making people take a feat to get access to schools of magical training. I can understand taking a feat to get access to the <em>spells</em>, but it seems like too much of a cost just for the traditions.</p><p></p><p>If I wanted to create, for example, a 'Dark Paladin' type character, I'd probably want to take Drednought, Commander and Necromancer.</p><p></p><p>It just seems like a bit of an extra limitation. (could just be me though)</p><p></p><p></p><p>And finally, a build option for sh#ts and giggles (probably martial training)</p><p></p><p></p><p></p><p></p><p>I've gotta say, this system seems like it could turn out to be a lot of fun!</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 4964729, member: 72242"] Interesting stuff. I think I'm liking this idea more and more. Not sure how much I like the 'Blaster, burster', etc, but it might grow on me. Before you posted that, I did a quick concept write up for the Necromancer (which was quite similar to yours), and the Illusionist (which was a bit different from the mystic idea). I also messed around with Arcane Trickster - I know they're not quite in line with your system's write up style, but I did them before I saw the document. As a side note - I'm not sure if I like making people take a feat to get access to schools of magical training. I can understand taking a feat to get access to the [I]spells[/I], but it seems like too much of a cost just for the traditions. If I wanted to create, for example, a 'Dark Paladin' type character, I'd probably want to take Drednought, Commander and Necromancer. It just seems like a bit of an extra limitation. (could just be me though) And finally, a build option for sh#ts and giggles (probably martial training) I've gotta say, this system seems like it could turn out to be a lot of fun! [/QUOTE]
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