Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Broadsides!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Galfridus" data-source="post: 158041" data-attributes="member: 119"><p>I've finished my first reading of Broadsides, and I'm impressed.</p><p></p><p>The ship rules are the best of the three d20 nautical supplements. They are simple enough to be runnable, but do by far the best job of giving a nautical "feel" to sea travel and combat. They take into account things like wind direction (Seafarers Handbook doesn't!), sail type, etc., and seem to be the only book that actually thought about handling tacking as a tactical maneuver. They establish three scales for handling combat, so you can (for example) do the Sea of Shrieking Eels chase scene from Princess Bride without resolving movement on a round by round basis. There are simple rules for resolving journeys, which easily slide into large, medium, and tactical scale combat. The range of technologies goes from early medieval to Age of Exploration: I would have liked to see Roman/Greek ships as well, but I'll live. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There are rules for cannon and gunpowder which I won't be using, but they're there.</p><p></p><p>Of course, there are a couple things that could be better. I would have liked to see deck plans, but I can make those myself (or wait for a web supplement <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). The writing/layout is not ideal; it took me a couple reads of the ship rules to "get it", but once I did, the rules made perfect sense. The rest of the book holds up as well, but handling ships is the clear focus of the book and where it really shines. I had been planning to use Seafarer's Handbook rules, but had to modify them extensively to get them to a level I was happy with. I don't think that will be necessary with Broadsides.</p><p></p><p>If you're looking for ship-to-ship rules, get Broadsides.</p></blockquote><p></p>
[QUOTE="Galfridus, post: 158041, member: 119"] I've finished my first reading of Broadsides, and I'm impressed. The ship rules are the best of the three d20 nautical supplements. They are simple enough to be runnable, but do by far the best job of giving a nautical "feel" to sea travel and combat. They take into account things like wind direction (Seafarers Handbook doesn't!), sail type, etc., and seem to be the only book that actually thought about handling tacking as a tactical maneuver. They establish three scales for handling combat, so you can (for example) do the Sea of Shrieking Eels chase scene from Princess Bride without resolving movement on a round by round basis. There are simple rules for resolving journeys, which easily slide into large, medium, and tactical scale combat. The range of technologies goes from early medieval to Age of Exploration: I would have liked to see Roman/Greek ships as well, but I'll live. :) There are rules for cannon and gunpowder which I won't be using, but they're there. Of course, there are a couple things that could be better. I would have liked to see deck plans, but I can make those myself (or wait for a web supplement :)). The writing/layout is not ideal; it took me a couple reads of the ship rules to "get it", but once I did, the rules made perfect sense. The rest of the book holds up as well, but handling ships is the clear focus of the book and where it really shines. I had been planning to use Seafarer's Handbook rules, but had to modify them extensively to get them to a level I was happy with. I don't think that will be necessary with Broadsides. If you're looking for ship-to-ship rules, get Broadsides. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Broadsides!
Top