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<blockquote data-quote="Tonguez" data-source="post: 9409007" data-attributes="member: 1125"><p><strong>Some considerations of having Giant PCs</strong></p><p></p><p>Str +4 Con +2</p><p>Spd 40</p><p></p><p><strong>Racial Traits</strong> - should Giant PCs get them?</p><p>Elemental Resistance (choose one)</p><p>Elemental Affinity (Fire, Ice, Storm, Earth etc)</p><p>Special attacks - Rock throwing, Shove, Trample, Smash</p><p></p><p></p><ol> <li data-xf-list-type="ol">Large creatures stand 10 to 15 ft tall and occupy 10 feet by 10 feet of space. You have more reach in melee and can block a 10x10 corridor but you have Disadvantage on attack rolls and Dexterity saving throws while in spaces less than 10 feet by 10 feet. (<em>so you could try to navigate a 5x5 dungeon but it will be difficult terrain (squeezing) and impose disadvantaged- so as a DM use 10x10 0r larger dungeons and 5x5 as a hazard</em>) (Huge creatures occupy 15x15 space and stand up to 20 ft tall - personally Id stick to Large giant PCs only)</li> <li data-xf-list-type="ol">Weapons designed for Medium creatures are considered improvised for you, so only do 1d4 damage plus your Strength modifier. However You can wield weapons with the Heavy property without disadvantage.</li> <li data-xf-list-type="ol">Large Weapons do double damage when weilded by a large giant (<em>as per Enlarge spell its w+1d4 damage</em>), you can use Huge weapons which do 3x damage</li> <li data-xf-list-type="ol">Your size makes you a bigger target. (imc Giants are also less nimble than smaller races so disadvantage on dodge and acrobatics)</li> </ol><p><em>Environment</em></p><ol> <li data-xf-list-type="ol">Besides narrow corridors other environment hazards include collapsing bridges and floors due to increased weight, as well as generally breaking stuff that you bump or step on.</li> <li data-xf-list-type="ol">Giants are big and loud so trying to find cover and use stealth is difficult</li> </ol><p><em>Social Interaction</em></p><ol> <li data-xf-list-type="ol">Finding accommodation and transport is much harder</li> <li data-xf-list-type="ol">Smaller races are inherently frightened of you <em>(intimidation advantage, but persuasion disadvantage?</em>)</li> </ol><p><em>Food and Sleep</em></p><ol> <li data-xf-list-type="ol">IMC giants must sleep longer than medium species (12 hours for large, 16 hours for Huge)</li> <li data-xf-list-type="ol">Giants do eat more than medium species - however imc Giants have slower metabolisms and so have to eat less often - ie they'll eat in one meal the same as a human does in one day but that is the only meal they need, the rest of the time they are slowly digesting (this partly explains why they sleep longer and why they are less motile)</li> </ol><p><em>Special Abilities</em></p><ul> <li data-xf-list-type="ul"><strong>Rock Throw (Large):</strong> You can throw a rock 30/90 feet as a ranged weapon attack dealing 2d6 + Str bludgeon damage.</li> <li data-xf-list-type="ul"><strong>Creature Toss (Large):</strong> As an action, you can grapple a Medium or smaller creature. If you succeed, you can use a bonus action to toss the creature up to 10 feet away, dealing 1d6 + Strength modifier bludgeoning damage and knocking it prone. A willing creature can opt to be tossed and make a Dex save to take no damage.</li> <li data-xf-list-type="ul"><strong>Shove (Large):</strong> As an action, you can shove a creature within 5 feet of you. If you succeed, you can push the target 10 feet away or knock it prone.</li> <li data-xf-list-type="ul"><strong>Trample (Large):</strong> As part of your movement, you can move through the space of a Medium or smaller creature, forcing it to make a Dexterity saving throw. On a failed save, it takes 2d6 + Strength modifier bludgeoning damage and is knocked prone.</li> <li data-xf-list-type="ul"><strong>Smash (Large):</strong> As an action, you can make a melee attack against an object or structure, dealing double damage to it.</li> </ul></blockquote><p></p>
[QUOTE="Tonguez, post: 9409007, member: 1125"] [B]Some considerations of having Giant PCs[/B] Str +4 Con +2 Spd 40 [B]Racial Traits[/B] - should Giant PCs get them? Elemental Resistance (choose one) Elemental Affinity (Fire, Ice, Storm, Earth etc) Special attacks - Rock throwing, Shove, Trample, Smash [LIST=1] [*]Large creatures stand 10 to 15 ft tall and occupy 10 feet by 10 feet of space. You have more reach in melee and can block a 10x10 corridor but you have Disadvantage on attack rolls and Dexterity saving throws while in spaces less than 10 feet by 10 feet. ([I]so you could try to navigate a 5x5 dungeon but it will be difficult terrain (squeezing) and impose disadvantaged- so as a DM use 10x10 0r larger dungeons and 5x5 as a hazard[/I]) (Huge creatures occupy 15x15 space and stand up to 20 ft tall - personally Id stick to Large giant PCs only) [*]Weapons designed for Medium creatures are considered improvised for you, so only do 1d4 damage plus your Strength modifier. However You can wield weapons with the Heavy property without disadvantage. [*]Large Weapons do double damage when weilded by a large giant ([I]as per Enlarge spell its w+1d4 damage[/I]), you can use Huge weapons which do 3x damage [*]Your size makes you a bigger target. (imc Giants are also less nimble than smaller races so disadvantage on dodge and acrobatics) [/LIST] [I]Environment[/I] [LIST=1] [*]Besides narrow corridors other environment hazards include collapsing bridges and floors due to increased weight, as well as generally breaking stuff that you bump or step on. [*]Giants are big and loud so trying to find cover and use stealth is difficult [/LIST] [I]Social Interaction[/I] [LIST=1] [*]Finding accommodation and transport is much harder [*]Smaller races are inherently frightened of you [I](intimidation advantage, but persuasion disadvantage?[/I]) [/LIST] [I]Food and Sleep[/I] [LIST=1] [*]IMC giants must sleep longer than medium species (12 hours for large, 16 hours for Huge) [*]Giants do eat more than medium species - however imc Giants have slower metabolisms and so have to eat less often - ie they'll eat in one meal the same as a human does in one day but that is the only meal they need, the rest of the time they are slowly digesting (this partly explains why they sleep longer and why they are less motile) [/LIST] [I]Special Abilities[/I] [LIST] [*][B]Rock Throw (Large):[/B] You can throw a rock 30/90 feet as a ranged weapon attack dealing 2d6 + Str bludgeon damage. [*][B]Creature Toss (Large):[/B] As an action, you can grapple a Medium or smaller creature. If you succeed, you can use a bonus action to toss the creature up to 10 feet away, dealing 1d6 + Strength modifier bludgeoning damage and knocking it prone. A willing creature can opt to be tossed and make a Dex save to take no damage. [*][B]Shove (Large):[/B] As an action, you can shove a creature within 5 feet of you. If you succeed, you can push the target 10 feet away or knock it prone. [*][B]Trample (Large):[/B] As part of your movement, you can move through the space of a Medium or smaller creature, forcing it to make a Dexterity saving throw. On a failed save, it takes 2d6 + Strength modifier bludgeoning damage and is knocked prone. [*][B]Smash (Large):[/B] As an action, you can make a melee attack against an object or structure, dealing double damage to it. [/LIST] [/QUOTE]
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