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General Tabletop Discussion
*Pathfinder & Starfinder
Broken 3.0 spells and the use thereof
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<blockquote data-quote="FrankTrollman" data-source="post: 1179136" data-attributes="member: 14225"><p>I never bother with Haste as a 7th level Wizard - those 3rd level spell slots are valuable, and spending them in order to squeeze out the rest of them in a shorter amount of time is not really that useful in my experience.</p><p></p><p>If you are in more than one encounter per day, the extra spells you get from Haste in the first encounter are simply coming out of the second encounter. If you have only one encounter per day, the extra spells you get from Haste <em>and the haste itself</em> are simply coming out of your party-wide precombat buff alotment.</p><p></p><p>Pre-combat buffs are great. Especially Greater Magic Weapon - cast that all the time. It's best for Arrows, as with one casting you can have the entire party operating at hyper-extended capacity for your entire adventuring day. Since you'll only have 7 spells <em>total</em> of levels 3 or 4, I think this is a much better expenditure of your resources than Haste is.</p><p></p><p>Polymorph Other is the best spell ever, and despite (or perhaps because of) the ludicrously poor wording on that spell and the subsequent rewritings - it should be handed out as a permanenet buff to the entire party. How exactly it functions depends entirely upon what set of rules and rulings your DM is using - and the best forms will vary accordingly. It's also good as an attack spell.</p><p></p><p>The best combat spells of your level are:</p><p></p><p>Major Image</p><p>Polymorph Other</p><p>Phantasmal Killer</p><p>Charm Monster</p><p>Solid Fog</p><p></p><p>The best Out-of-Combat spells of your level are:</p><p></p><p>Dimension Door (combine with Locate Object - it's hillarious)</p><p>Scry</p><p>Greater Magic Weapon</p><p></p><p>As you may have noticed - vurtually all good spells are Divination, Illusion, or Transmutation (at higher levels Conjuration and Necromancy both get some contenders). So there is no good reason to not specialize in one of those. Which one is completely irrelevent (as you will usually have a spell of each level from all of those schools anyway - so any one of them could be your "bonus spell" and not change your spell configuration in the slightest), and should be left to your character's "theme".</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1179136, member: 14225"] I never bother with Haste as a 7th level Wizard - those 3rd level spell slots are valuable, and spending them in order to squeeze out the rest of them in a shorter amount of time is not really that useful in my experience. If you are in more than one encounter per day, the extra spells you get from Haste in the first encounter are simply coming out of the second encounter. If you have only one encounter per day, the extra spells you get from Haste [i]and the haste itself[/i] are simply coming out of your party-wide precombat buff alotment. Pre-combat buffs are great. Especially Greater Magic Weapon - cast that all the time. It's best for Arrows, as with one casting you can have the entire party operating at hyper-extended capacity for your entire adventuring day. Since you'll only have 7 spells [i]total[/i] of levels 3 or 4, I think this is a much better expenditure of your resources than Haste is. Polymorph Other is the best spell ever, and despite (or perhaps because of) the ludicrously poor wording on that spell and the subsequent rewritings - it should be handed out as a permanenet buff to the entire party. How exactly it functions depends entirely upon what set of rules and rulings your DM is using - and the best forms will vary accordingly. It's also good as an attack spell. The best combat spells of your level are: Major Image Polymorph Other Phantasmal Killer Charm Monster Solid Fog The best Out-of-Combat spells of your level are: Dimension Door (combine with Locate Object - it's hillarious) Scry Greater Magic Weapon As you may have noticed - vurtually all good spells are Divination, Illusion, or Transmutation (at higher levels Conjuration and Necromancy both get some contenders). So there is no good reason to not specialize in one of those. Which one is completely irrelevent (as you will usually have a spell of each level from all of those schools anyway - so any one of them could be your "bonus spell" and not change your spell configuration in the slightest), and should be left to your character's "theme". -Frank [/QUOTE]
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