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<blockquote data-quote="Majere" data-source="post: 1644662" data-attributes="member: 13916"><p>Just my 2c:</p><p>Balance = people being able to play out a character concept and not be punished.</p><p></p><p>To explain.</p><p>Ive just started playing 3E with an interesting player who is very big on "character concepts". Im even playing in a game he is running. And it has made me think a little about the line between roleplaying, rollplaying, and powergaming. </p><p></p><p>Now, Im not a fan of 312 different classess, Im of the opinion that if your a good roleplayer you just play the role, you dont ask someone to write you a class telling how to play the role.</p><p>Example:</p><p>If I wanted to play a ninja character I would just play a rogue, I would rename sneak attack damage assasination damage. I would take ranks in climb, move silently, open locks, search, disable devise, spot, listen, hide. I would use shurikens and short swords and dagger ad insist on calling my sword a katana. I would wear my pyjamas all day.</p><p>I dont need someone to write a ninaja class for me. I can role play it.</p><p></p><p>Thats what D&D is, its fun, its taking on an extraordinary role. And players should not be punished by the game mechanics for picking their chosen role. Which is why its good that all (core) weapons are balanced. Yes you can argue that its "bad roleplaying to always pick the best weapon" but why should you be punished for wanting to use an axe or scimitar or rapier ? Anyone who has played a character which hasnt contributed to the party knows how frustrating it is, and that you feel bad for not pulling your weight. I dont see why someone should be made to feel that because they want a dwarf with an axe, or a dwarf with a pick, or anything else.</p><p></p><p>Thats why classess need balance, to allow roleplaying without that nagging guilt that your the dead weight in the party. </p><p></p><p>Majere</p></blockquote><p></p>
[QUOTE="Majere, post: 1644662, member: 13916"] Just my 2c: Balance = people being able to play out a character concept and not be punished. To explain. Ive just started playing 3E with an interesting player who is very big on "character concepts". Im even playing in a game he is running. And it has made me think a little about the line between roleplaying, rollplaying, and powergaming. Now, Im not a fan of 312 different classess, Im of the opinion that if your a good roleplayer you just play the role, you dont ask someone to write you a class telling how to play the role. Example: If I wanted to play a ninja character I would just play a rogue, I would rename sneak attack damage assasination damage. I would take ranks in climb, move silently, open locks, search, disable devise, spot, listen, hide. I would use shurikens and short swords and dagger ad insist on calling my sword a katana. I would wear my pyjamas all day. I dont need someone to write a ninaja class for me. I can role play it. Thats what D&D is, its fun, its taking on an extraordinary role. And players should not be punished by the game mechanics for picking their chosen role. Which is why its good that all (core) weapons are balanced. Yes you can argue that its "bad roleplaying to always pick the best weapon" but why should you be punished for wanting to use an axe or scimitar or rapier ? Anyone who has played a character which hasnt contributed to the party knows how frustrating it is, and that you feel bad for not pulling your weight. I dont see why someone should be made to feel that because they want a dwarf with an axe, or a dwarf with a pick, or anything else. Thats why classess need balance, to allow roleplaying without that nagging guilt that your the dead weight in the party. Majere [/QUOTE]
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