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<blockquote data-quote="J_D" data-source="post: 1646748" data-attributes="member: 20956"><p>Yeah, a good reason. The character is a Wiz20/Clr10, which means she's a lousy ranger for tracking and even more useless as a rogue who checks traps and picks locks. Just because one character has a lot more levels than the other character in no way means that character can do <em>everything</em> better. There's a few</p><p>spells that might help a little in those matters, but that takes spell slots away from other things.</p><p></p><p></p><p>Well, besides the previous reason about not being a jack-of-all-trades, there's also the in-character reason of <em>wanting</em> her children to improve their skills through experience.</p><p></p><p></p><p>So for you fighting is the only fun in the game? I suppose all you're interested in playing is dungeon crawls to kill monsters and steal their stuff? To each his own, I suppose. I like that too, but I also like characters who have lives and interact with other characters and the setting.</p><p></p><p></p><p>Because they were close enough to equality in power (actually, if I recall he was a bit more powerful than my Wiz/Clr) that they focused on each other as the main threat and left the others to handle each other. My Wiz/Clr certainly wasn't going to give the main enemy a free shot by targeting his minions who, by the way, were in close melee with her own children and she wasn't going to let them get caught in an area spell! The tactical situation was such that my Wiz/Clr concentrating on each other was the best thing.</p><p></p><p></p><p>Verisimilitude, hmm? Do you think real-life adventurers always assembled teams of equally skilled people, with none more skilled in their specialties than the others were in theirs? Do you think it's believable for a spirit of egalitarianism to be an essential consideration to historical teams of explorers? I think that actaully braks verisimilitude rather than improves it. Do you agree with Brother MacLaren about how 'unbalanced' the battleaxe and longsword were in 2Ed and how good it is that this was fixed in 3Ed, despite the fact that a longsword is actually better than a battleaxe in combat? If you agree with him, and you think that exploration teams tried to get equally skilled people, then I think you really need help with the concept of verisimilitude.</p></blockquote><p></p>
[QUOTE="J_D, post: 1646748, member: 20956"] Yeah, a good reason. The character is a Wiz20/Clr10, which means she's a lousy ranger for tracking and even more useless as a rogue who checks traps and picks locks. Just because one character has a lot more levels than the other character in no way means that character can do [I]everything[/I] better. There's a few spells that might help a little in those matters, but that takes spell slots away from other things. Well, besides the previous reason about not being a jack-of-all-trades, there's also the in-character reason of [I]wanting[/I] her children to improve their skills through experience. So for you fighting is the only fun in the game? I suppose all you're interested in playing is dungeon crawls to kill monsters and steal their stuff? To each his own, I suppose. I like that too, but I also like characters who have lives and interact with other characters and the setting. Because they were close enough to equality in power (actually, if I recall he was a bit more powerful than my Wiz/Clr) that they focused on each other as the main threat and left the others to handle each other. My Wiz/Clr certainly wasn't going to give the main enemy a free shot by targeting his minions who, by the way, were in close melee with her own children and she wasn't going to let them get caught in an area spell! The tactical situation was such that my Wiz/Clr concentrating on each other was the best thing. Verisimilitude, hmm? Do you think real-life adventurers always assembled teams of equally skilled people, with none more skilled in their specialties than the others were in theirs? Do you think it's believable for a spirit of egalitarianism to be an essential consideration to historical teams of explorers? I think that actaully braks verisimilitude rather than improves it. Do you agree with Brother MacLaren about how 'unbalanced' the battleaxe and longsword were in 2Ed and how good it is that this was fixed in 3Ed, despite the fact that a longsword is actually better than a battleaxe in combat? If you agree with him, and you think that exploration teams tried to get equally skilled people, then I think you really need help with the concept of verisimilitude. [/QUOTE]
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