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<blockquote data-quote="Kaleon Moonshae" data-source="post: 1657316" data-attributes="member: 12147"><p>I could do it in college with no problems, see my lack of social life as reason. Now that I have a real job and a social life it is hard running two campaigns and playing in a third every week, but it is rewarding. I am thinking bout dropping one of them back to every other week though, just so I can spend more time on side projects. What also helps me is the fact that I am very choosy about my players so that I have sharp eyed ones, but they aren't looking to exploit a weekness but instead help me fix it. Like I mentioned, I have been very lucky. It is great having groups that consist mainly of other st/gm/dms who genuinely wnat to create a good story and have fun. I am of the school that I really don't care if you fudge that 16 to a 17 to hit the monster, as long as you expect the same from me. I understand that this game is about having fun and making a good story and a hit is a better story sometimes than a near miss, either way. I am very strict in other wyas, however, like with death, I can't remember the last game I ran where raise dead was something easily found. I give big rewards and uber items, but if you take on something too much bigger and die...you're dead. I always hated raise dead, because you rarely find it in actual literature. I like the concept of some high level clerics having access to it for the very rich or very powerful, but that a bunch of freelance adventurers can just walk into a city with a dead body and have it raised.... I don't know.</p><p></p><p>P.S. add in that many of my games over the years are of different systems and it becomes even more work;P I love new systems and sometimes am scared by d20 because of just how easy it is to tweek. It is hard to find people around here localy that still want to play stuff like nephilim, Hong Kong Action Theatre, Giant Bugs from Outer Space, Ironclaw and the like.</p></blockquote><p></p>
[QUOTE="Kaleon Moonshae, post: 1657316, member: 12147"] I could do it in college with no problems, see my lack of social life as reason. Now that I have a real job and a social life it is hard running two campaigns and playing in a third every week, but it is rewarding. I am thinking bout dropping one of them back to every other week though, just so I can spend more time on side projects. What also helps me is the fact that I am very choosy about my players so that I have sharp eyed ones, but they aren't looking to exploit a weekness but instead help me fix it. Like I mentioned, I have been very lucky. It is great having groups that consist mainly of other st/gm/dms who genuinely wnat to create a good story and have fun. I am of the school that I really don't care if you fudge that 16 to a 17 to hit the monster, as long as you expect the same from me. I understand that this game is about having fun and making a good story and a hit is a better story sometimes than a near miss, either way. I am very strict in other wyas, however, like with death, I can't remember the last game I ran where raise dead was something easily found. I give big rewards and uber items, but if you take on something too much bigger and die...you're dead. I always hated raise dead, because you rarely find it in actual literature. I like the concept of some high level clerics having access to it for the very rich or very powerful, but that a bunch of freelance adventurers can just walk into a city with a dead body and have it raised.... I don't know. P.S. add in that many of my games over the years are of different systems and it becomes even more work;P I love new systems and sometimes am scared by d20 because of just how easy it is to tweek. It is hard to find people around here localy that still want to play stuff like nephilim, Hong Kong Action Theatre, Giant Bugs from Outer Space, Ironclaw and the like. [/QUOTE]
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