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<blockquote data-quote="Umbran" data-source="post: 5725371" data-attributes="member: 177"><p>I have to wonder a bit at this myself. I am not sure it behooves anyone, including WotC, to worry about the "base" so much as to worry about gamers, in general.</p><p></p><p>I'm gamer. I moderate a predominantly D&D message board. I think my devotion to games and gaming and D&D is not really in question, right? In my history, I've played a lot of D&D. I've also played a lot of other things. I think in total hours, non-D&D games might well predominate. I'm not currently playing or running D&D. I'm running Deadlands, and playing Star Wars Saga Edition - a WotC product, but not D&D, <em>per se</em>.</p><p></p><p>So, am I in the "base" or not? By the way the OP is talking, I was split from the "base" not by a D&D edition change, but instead when TSR released Marvel Superheroes, and we stopped playing D&D for a while because we wanted to play supers more. Ever since then I've basically alternated playing D&D with playing other games. </p><p></p><p>This is not to say that all players are, or should be, like me. Merely that not being a devoted "base" player doesn't necessarily prevent one from being a valuable customer. From WotC's perspective - I've bought a lot of their products over time. I can probably be assumed to buy more in the future, if the quality is high. They don't need me to be a fully devoted "base" customer to be able to sell me books. </p><p></p><p>They don't need me to be a devoted "base" player to have me as part of their gaming community.</p><p></p><p>They don't need me to be a devoted "base" player to have me think positively about their work, and recommend it to others.</p><p></p><p>So, they don't need me to be a "base" player at all. While this does not immediately translate to them not needing a 'base" at all, it does at least make me wonder.</p><p></p><p>It looks to me that the comic book industry understands this - the lifetime of the usual comic book buyer is something between two and four years, I'm told. Folks pick up comics, buy and read for a while, and then they tend to drop off. And that's okay - they pick up new readers as they go.</p><p></p><p>What if RPGs admitted the same - the timescale is a little longer, but the general flux may be very similar. Players come and go a bit. That's okay. Let them. Don't get bent out of shape over it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5725371, member: 177"] I have to wonder a bit at this myself. I am not sure it behooves anyone, including WotC, to worry about the "base" so much as to worry about gamers, in general. I'm gamer. I moderate a predominantly D&D message board. I think my devotion to games and gaming and D&D is not really in question, right? In my history, I've played a lot of D&D. I've also played a lot of other things. I think in total hours, non-D&D games might well predominate. I'm not currently playing or running D&D. I'm running Deadlands, and playing Star Wars Saga Edition - a WotC product, but not D&D, [I]per se[/I]. So, am I in the "base" or not? By the way the OP is talking, I was split from the "base" not by a D&D edition change, but instead when TSR released Marvel Superheroes, and we stopped playing D&D for a while because we wanted to play supers more. Ever since then I've basically alternated playing D&D with playing other games. This is not to say that all players are, or should be, like me. Merely that not being a devoted "base" player doesn't necessarily prevent one from being a valuable customer. From WotC's perspective - I've bought a lot of their products over time. I can probably be assumed to buy more in the future, if the quality is high. They don't need me to be a fully devoted "base" customer to be able to sell me books. They don't need me to be a devoted "base" player to have me as part of their gaming community. They don't need me to be a devoted "base" player to have me think positively about their work, and recommend it to others. So, they don't need me to be a "base" player at all. While this does not immediately translate to them not needing a 'base" at all, it does at least make me wonder. It looks to me that the comic book industry understands this - the lifetime of the usual comic book buyer is something between two and four years, I'm told. Folks pick up comics, buy and read for a while, and then they tend to drop off. And that's okay - they pick up new readers as they go. What if RPGs admitted the same - the timescale is a little longer, but the general flux may be very similar. Players come and go a bit. That's okay. Let them. Don't get bent out of shape over it. [/QUOTE]
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