Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Broken Bones
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gogo_jerrick" data-source="post: 2705871" data-attributes="member: 34697"><p>In my last game, me and one of my players had a pretty nasty argument over the effects of cure spells. I use a varient critical system and to put it simply, a critical hit ended up causing a minor break his arm (in this varient, he suffers a -2 to melee attack rolls which doesn't even hinder him at all, being a mage with a religious use of spectral hand). I treat broken bones and sever wounds in the following way, you must heal the damage taken naturally for the hindrances to discipate. You are allowed to heal the hit point damage by any means, but the negative effects (the -2 to attack) remain until you heal a number of points equal to the hp damage done by that attack NATURALLY(he took 8 points of damage by the attack, so regardless if he healed himself magically, the effects would stay until he naturally healed 8 hp). He argued the fact that if you couldn't heal such a minute thing as a broken bone then he didn't even want to play a cleric type. The way I've always played it is that cure spells heal hit point damage and superficial wounds (ones that don't necessarily reflect any change in roleplay) and broken bones must either be healed naturally or with a heal or regerate spell. I know that the dm is always right but I like to be open with my groups ideas. Am I wrong in this thought? Is this varient unreasonable? I like to add things into my game that have a sort of "realism" and different things that have alot of roleplay value. Is this something that should be changed or rethought? thank you for any suggestions or thoughts.</p></blockquote><p></p>
[QUOTE="gogo_jerrick, post: 2705871, member: 34697"] In my last game, me and one of my players had a pretty nasty argument over the effects of cure spells. I use a varient critical system and to put it simply, a critical hit ended up causing a minor break his arm (in this varient, he suffers a -2 to melee attack rolls which doesn't even hinder him at all, being a mage with a religious use of spectral hand). I treat broken bones and sever wounds in the following way, you must heal the damage taken naturally for the hindrances to discipate. You are allowed to heal the hit point damage by any means, but the negative effects (the -2 to attack) remain until you heal a number of points equal to the hp damage done by that attack NATURALLY(he took 8 points of damage by the attack, so regardless if he healed himself magically, the effects would stay until he naturally healed 8 hp). He argued the fact that if you couldn't heal such a minute thing as a broken bone then he didn't even want to play a cleric type. The way I've always played it is that cure spells heal hit point damage and superficial wounds (ones that don't necessarily reflect any change in roleplay) and broken bones must either be healed naturally or with a heal or regerate spell. I know that the dm is always right but I like to be open with my groups ideas. Am I wrong in this thought? Is this varient unreasonable? I like to add things into my game that have a sort of "realism" and different things that have alot of roleplay value. Is this something that should be changed or rethought? thank you for any suggestions or thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Broken Bones
Top