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Broken Bones
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<blockquote data-quote="Eloi" data-source="post: 2705958" data-attributes="member: 27826"><p>If critical hits are happening more than once every other session, the Cleric is going to feel a need to remove the lasting penalties resultant from those critical hits.</p><p></p><p>So he's going to feel the urge to acquire a spell.. maybe do some magical research, maybe just find out who has already done the research, but either way, he'll want to be able to fix things "like magic".</p><p></p><p>Shooting from the hip, this sounds like a spell roughly equivalent to a lesser restoration, affecting broken bones and other internal, slow-healing structures (osseous and cartilaginous tissues). If it only alters the critical aftereffects (reducing them to hit point damage, healable any-old-way) it might be second level - if it removes them entirely, perhaps third level.</p><p></p><p>Clerics do enjoy getting their charges healed - not "except for the broken bone", all the way healed. Praying to their Deity for their day's complement of little miraculous aids, and including a big batch of healing and miscellaneous cures, they would eventually figure out how to pray for a cure for long-term crippling injuries (like those which result from critical hits). Is there a campaign-specific reason why the Cleric can't heal this kind of thing.. yet?</p><p></p><p>If you drop a few clues that only the Keeper of the Saffron Cloak might know the correct prayer and ritual to heal this kind of debilitating injury, then the Cleric is going to be very pro- "let's go talk to the Keeper of the Saffron Cloak" and will help drive the adventure.</p><p></p><p>And if the Keeper has been taken in the last raid by a group of Ogres.. hello, time-pressure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Eloi, post: 2705958, member: 27826"] If critical hits are happening more than once every other session, the Cleric is going to feel a need to remove the lasting penalties resultant from those critical hits. So he's going to feel the urge to acquire a spell.. maybe do some magical research, maybe just find out who has already done the research, but either way, he'll want to be able to fix things "like magic". Shooting from the hip, this sounds like a spell roughly equivalent to a lesser restoration, affecting broken bones and other internal, slow-healing structures (osseous and cartilaginous tissues). If it only alters the critical aftereffects (reducing them to hit point damage, healable any-old-way) it might be second level - if it removes them entirely, perhaps third level. Clerics do enjoy getting their charges healed - not "except for the broken bone", all the way healed. Praying to their Deity for their day's complement of little miraculous aids, and including a big batch of healing and miscellaneous cures, they would eventually figure out how to pray for a cure for long-term crippling injuries (like those which result from critical hits). Is there a campaign-specific reason why the Cleric can't heal this kind of thing.. yet? If you drop a few clues that only the Keeper of the Saffron Cloak might know the correct prayer and ritual to heal this kind of debilitating injury, then the Cleric is going to be very pro- "let's go talk to the Keeper of the Saffron Cloak" and will help drive the adventure. And if the Keeper has been taken in the last raid by a group of Ogres.. hello, time-pressure. :) [/QUOTE]
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