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<blockquote data-quote="Raven Crowking" data-source="post: 2706598" data-attributes="member: 18280"><p>Funny how, in a video game, this wouldn't even come up. If healing spells didn't heal certain types of injuries, the player would just shrug and take it into account.</p><p></p><p>There are all kinds of "healing" that various "healing" spells do not perform. An argument based on semantics should never trump the kind of feel you are trying to generate for your game. You are perfectly reasonable in making this sort of adjustment in your campaign world. Instant gratification is not always the best form of gratification (in fact, it seldom is), and in the long run the player will likely gloat about what he managed to do despite the broken arm "you saddled him with". </p><p></p><p>It is in the nature of players to complain when things don't go their way. It is also in the nature of players to feel pretty good about how they dealt with their problems in the end. You should not feel bad about giving PCs problems. Minor inconveniences do not bog down the story; they are often what gives the story its texture and flavour.</p><p></p><p>From your initial post, I assume that the PCs have the ability to produce similar critical effects against their foes. Therefore, it is probably safe to ignore any argument based on "Would you let your PCs do that to your NPCs?"-type reasoning.</p><p></p><p></p><p>Good gaming!</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2706598, member: 18280"] Funny how, in a video game, this wouldn't even come up. If healing spells didn't heal certain types of injuries, the player would just shrug and take it into account. There are all kinds of "healing" that various "healing" spells do not perform. An argument based on semantics should never trump the kind of feel you are trying to generate for your game. You are perfectly reasonable in making this sort of adjustment in your campaign world. Instant gratification is not always the best form of gratification (in fact, it seldom is), and in the long run the player will likely gloat about what he managed to do despite the broken arm "you saddled him with". It is in the nature of players to complain when things don't go their way. It is also in the nature of players to feel pretty good about how they dealt with their problems in the end. You should not feel bad about giving PCs problems. Minor inconveniences do not bog down the story; they are often what gives the story its texture and flavour. From your initial post, I assume that the PCs have the ability to produce similar critical effects against their foes. Therefore, it is probably safe to ignore any argument based on "Would you let your PCs do that to your NPCs?"-type reasoning. Good gaming! RC [/QUOTE]
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