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Broken Bones
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<blockquote data-quote="Kepli Sire" data-source="post: 2706879" data-attributes="member: 36815"><p>Broken bones seem to be a bit different then your average damage in a RPG. </p><p></p><p>This is how I did it:</p><p>For instance, when a PC/NPC falls from a certain height and misses a certain roll, he/she might break something (up to the DM to determine when this is).</p><p>Healing something broken with healing spells is fine, but the character would suffer a penalty for a few weeks to get it fully healed. </p><p>Suffice it to say, broken bones (or missing limbs for instance) don't happen often in my campaigns, but they are more severe due to a long-term effect. </p><p>This does not change the rules in any way other that adding an extra penalty ... and a caution factor for the players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Sometimes a small addition or change can be enough to add more realism. You often don't need a whole new ruleset.</p></blockquote><p></p>
[QUOTE="Kepli Sire, post: 2706879, member: 36815"] Broken bones seem to be a bit different then your average damage in a RPG. This is how I did it: For instance, when a PC/NPC falls from a certain height and misses a certain roll, he/she might break something (up to the DM to determine when this is). Healing something broken with healing spells is fine, but the character would suffer a penalty for a few weeks to get it fully healed. Suffice it to say, broken bones (or missing limbs for instance) don't happen often in my campaigns, but they are more severe due to a long-term effect. This does not change the rules in any way other that adding an extra penalty ... and a caution factor for the players :) Sometimes a small addition or change can be enough to add more realism. You often don't need a whole new ruleset. [/QUOTE]
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