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Broken Lands NPC's and Prc's and such updated 06/05/06
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<blockquote data-quote="Graywolf-ELM" data-source="post: 2862619" data-attributes="member: 16236"><p><strong>Goblin Paragon (Broken Lands)</strong></p><p></p><p>Paragon classes for our Broken Lands campaign. Orcs are slightly modified. If there are other parpagons, that exist, we did not know of them.</p><p></p><p>GW</p><p></p><p>At the completion of all 3 levels of the Paragon class, I want there to be a +4 circumstance bonus to charisma, for dealings with those of the same race as the paragon. This may be more important to some than others, but I feel it makes sense for the character to be the epitomy of what it is to be of that race.</p><p></p><p><strong>Game Rule Information</strong></p><p><strong>Table:</strong> The Goblin Paragon</p><p></p><p></p><p>[CODE]Level BAB Fort Ref Will Special</p><p>1st +0 +0 +2 +0 Improved darkvision (+30 ft.), Improved Hide</p><p>2nd +1 +0 +3 +0 Sniveler</p><p>3rd +2 +1 +3 +1 Ability boost (Dex +2)[/CODE]</p><p></p><p></p><p>Goblin paragons have the following game statistics.</p><p></p><p><strong>Abilities</strong></p><p>Dexterity is important to goblin paragons because of its role in stealth, and several goblin paragon skills are based on Dexterity. Wisdom is also important to a goblin paragon's capability for surviving combat.</p><p></p><p><strong>Alignment:</strong> Any</p><p><strong>Hit Die:</strong> d8</p><p></p><p><strong>Class Skills:</strong></p><p>The goblin paragon's class skills (and the key ability for each skill) are Climb (Str), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), and Spot (Wis).</p><p></p><p>Skill Points at Each Level <strong>4</strong> + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p>All of the following are class features of the goblin paragon class.</p><p></p><p><strong>Weapon and Armor Proficiency</strong></p><p>Goblin paragons are proficient with all simple and martial weapons and with light armor.</p><p></p><p><em>Improved Darkvision</em> (Ex)</p><p>At 1st level, a goblin paragon's darkvision range increases by 30 feet.</p><p></p><p><em>Improved Hide</em> (Ex)</p><p>At 1st level, a goblin paragon has greatly increased his survivability by being better able to hide. +2 to his hide skill</p><p></p><p><em>Sniveler</em> (Ex)</p><p>By 2nd-level goblins have learned the value of self-preservation. By dropping his weapon and going to his knees and begging for mercy, he can convince his opponent he is not a threat. The opponent must make a Will Save DC(6 + Goblin HD) or leave him alone for the rest of the encounter (or he is the last one left). For the remainder of this encounter, if the goblin attack this opponent, the opponent gets a +2 attack, +2 damage bonus when attacking him.</p><p></p><p><em>Ability Boost</em> (Ex)</p><p>At 3rd level, a goblin paragon's Dexterity score increases by 2 points.</p></blockquote><p></p>
[QUOTE="Graywolf-ELM, post: 2862619, member: 16236"] [b]Goblin Paragon (Broken Lands)[/b] Paragon classes for our Broken Lands campaign. Orcs are slightly modified. If there are other parpagons, that exist, we did not know of them. GW At the completion of all 3 levels of the Paragon class, I want there to be a +4 circumstance bonus to charisma, for dealings with those of the same race as the paragon. This may be more important to some than others, but I feel it makes sense for the character to be the epitomy of what it is to be of that race. [b]Game Rule Information[/b] [b]Table:[/b] The Goblin Paragon [CODE]Level BAB Fort Ref Will Special 1st +0 +0 +2 +0 Improved darkvision (+30 ft.), Improved Hide 2nd +1 +0 +3 +0 Sniveler 3rd +2 +1 +3 +1 Ability boost (Dex +2)[/CODE] Goblin paragons have the following game statistics. [b]Abilities[/b] Dexterity is important to goblin paragons because of its role in stealth, and several goblin paragon skills are based on Dexterity. Wisdom is also important to a goblin paragon's capability for surviving combat. [b]Alignment:[/b] Any [b]Hit Die:[/b] d8 [b]Class Skills:[/b] The goblin paragon's class skills (and the key ability for each skill) are Climb (Str), Hide (Dex), Listen (Wis), Move Silently (Dex), Ride (Dex), and Spot (Wis). Skill Points at Each Level [b]4[/b] + Int modifier. [b]Class Features[/b] All of the following are class features of the goblin paragon class. [b]Weapon and Armor Proficiency[/b] Goblin paragons are proficient with all simple and martial weapons and with light armor. [i]Improved Darkvision[/i] (Ex) At 1st level, a goblin paragon's darkvision range increases by 30 feet. [i]Improved Hide[/i] (Ex) At 1st level, a goblin paragon has greatly increased his survivability by being better able to hide. +2 to his hide skill [i]Sniveler[/i] (Ex) By 2nd-level goblins have learned the value of self-preservation. By dropping his weapon and going to his knees and begging for mercy, he can convince his opponent he is not a threat. The opponent must make a Will Save DC(6 + Goblin HD) or leave him alone for the rest of the encounter (or he is the last one left). For the remainder of this encounter, if the goblin attack this opponent, the opponent gets a +2 attack, +2 damage bonus when attacking him. [i]Ability Boost[/i] (Ex) At 3rd level, a goblin paragon's Dexterity score increases by 2 points. [/QUOTE]
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