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Broken Lands NPC's and Prc's and such updated 06/05/06
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<blockquote data-quote="Graywolf-ELM" data-source="post: 7218033" data-attributes="member: 16236"><p>FillexHulkil is a Goblin who has been traveling around to bring new recruits to his tribe. Unfortunately for him Darokin soldiers have captured him and his newfound inductees. They were brought here for determination of punishment or release. Darokin law is funny sometimes. He presents himself as a wandering Wicca/Magic Man.</p><p></p><p>Unbeknownst to the party FillexHulkil is a member of the rival Orc tribe the Fat Lips Tribe. He has charmed 3 of the Orcs with the power in his Gri-Gri, and plans on charming more of them to follow him. He needs this magic item to cast his spells, but will not infer that to the party or anyone for that matter. He was planning on summoning a new familiar while in prison, but has decided to wait, as he has had a vision that some Orcs will rescue him from imprisonment.</p><p></p><p>He will use all his power of persuasion to be brought along to the Vile Runes Tribe home, to see defenses and such. At the first possible chance, he will make an excuse to get outside of the encampment at the Vile Runes Tribe home, and return home to the Fat Lips.</p><p></p><p>In combat on the side of the Vile Runes, he will hold back and use as little of his spells per day, as he can get away with. He will attempt to charm an Orc or Party member only if the situation leaves the 2 of them alone. If it should come to that, in combat against the party, he will normally let loose with his sleep, invisibility and obscuring mist spells.</p><p></p><p>Please do not reveal any of this character information to the party.</p><p>FillexHulkil: Male Goblin; CR 6; Small humanoid Adept; HD 1d8+1, 6d6; hp 29; Init +1; Spd 30 ft.; AC 12, touch 12, flat-footed 11; Base Atk +4 Grp +0; SA --;SQ Darkvision 60’, Spellcaster; AL NE; SV Fort +5, Ref +3, Will +4; Str 11, Dex 13, Con 12, Int 10, Wis 12, Cha 6.</p><p>Skills and Feats: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2, Heal +5, Knowledge Hordes +4, Survival +4, Servility +5; Alertness, Storyteller</p><p>Adept Spells Prepared (6;save DC13+level): lvl0-touch of fatigue, cure minor wounds, ghost sound, lvl1- obscuring mist, burning hands, sleep, lvl2- invisibility</p><p>Animal Familiar (Ex): FillexHulkil has not summoned one since his previous Familiar died.</p><p>Possessions: (If recovered) Gri-Gri (Enchanted), Beltpouch (Components)</p><p>Gri-Gri (Ex): The Gri-Gri acts as a sap for weapon purposes, with a +1 enchantment (See weapon description) This Gri-Gri allows the wielder to cast Charm Person 2xper day.</p></blockquote><p></p>
[QUOTE="Graywolf-ELM, post: 7218033, member: 16236"] FillexHulkil is a Goblin who has been traveling around to bring new recruits to his tribe. Unfortunately for him Darokin soldiers have captured him and his newfound inductees. They were brought here for determination of punishment or release. Darokin law is funny sometimes. He presents himself as a wandering Wicca/Magic Man. Unbeknownst to the party FillexHulkil is a member of the rival Orc tribe the Fat Lips Tribe. He has charmed 3 of the Orcs with the power in his Gri-Gri, and plans on charming more of them to follow him. He needs this magic item to cast his spells, but will not infer that to the party or anyone for that matter. He was planning on summoning a new familiar while in prison, but has decided to wait, as he has had a vision that some Orcs will rescue him from imprisonment. He will use all his power of persuasion to be brought along to the Vile Runes Tribe home, to see defenses and such. At the first possible chance, he will make an excuse to get outside of the encampment at the Vile Runes Tribe home, and return home to the Fat Lips. In combat on the side of the Vile Runes, he will hold back and use as little of his spells per day, as he can get away with. He will attempt to charm an Orc or Party member only if the situation leaves the 2 of them alone. If it should come to that, in combat against the party, he will normally let loose with his sleep, invisibility and obscuring mist spells. Please do not reveal any of this character information to the party. FillexHulkil: Male Goblin; CR 6; Small humanoid Adept; HD 1d8+1, 6d6; hp 29; Init +1; Spd 30 ft.; AC 12, touch 12, flat-footed 11; Base Atk +4 Grp +0; SA --;SQ Darkvision 60’, Spellcaster; AL NE; SV Fort +5, Ref +3, Will +4; Str 11, Dex 13, Con 12, Int 10, Wis 12, Cha 6. Skills and Feats: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2, Heal +5, Knowledge Hordes +4, Survival +4, Servility +5; Alertness, Storyteller Adept Spells Prepared (6;save DC13+level): lvl0-touch of fatigue, cure minor wounds, ghost sound, lvl1- obscuring mist, burning hands, sleep, lvl2- invisibility Animal Familiar (Ex): FillexHulkil has not summoned one since his previous Familiar died. Possessions: (If recovered) Gri-Gri (Enchanted), Beltpouch (Components) Gri-Gri (Ex): The Gri-Gri acts as a sap for weapon purposes, with a +1 enchantment (See weapon description) This Gri-Gri allows the wielder to cast Charm Person 2xper day. [/QUOTE]
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