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General Tabletop Discussion
*Pathfinder & Starfinder
Broken Magic Item: Infinite Healing?
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<blockquote data-quote="BSF" data-source="post: 1305424" data-attributes="member: 13098"><p>I would hazard a guess that it seems broken because True Strike is most useful in combat. However, healing items that work for an unlimited time out of combat have a huge potential to change the CR system. If an equal CR encounter is supposed to use 25% of your resources, but you can heal fully between each one, you can handle many more encounters without accepting anywhere near as much risk. </p><p></p><p>To play that theory out, I ask if an unlimited charge cure light wounds item would seem unbalancing if you could designate that it only worked in _real_ combat. That is, not sparring, but honest to goodness, fighting for your life combat. Not toying with the single kobold when you are 10th level so you can top everyone's HP off, but combat that truly threatens the character's life. Of course, implementing such a thing would be problematic since the players will want to maximize it's use and the potential for arguments crops up, but as a theoretical situation, would a cure light wounds item with unlimited charges that only works in combat be unbalancing.</p></blockquote><p></p>
[QUOTE="BSF, post: 1305424, member: 13098"] I would hazard a guess that it seems broken because True Strike is most useful in combat. However, healing items that work for an unlimited time out of combat have a huge potential to change the CR system. If an equal CR encounter is supposed to use 25% of your resources, but you can heal fully between each one, you can handle many more encounters without accepting anywhere near as much risk. To play that theory out, I ask if an unlimited charge cure light wounds item would seem unbalancing if you could designate that it only worked in _real_ combat. That is, not sparring, but honest to goodness, fighting for your life combat. Not toying with the single kobold when you are 10th level so you can top everyone's HP off, but combat that truly threatens the character's life. Of course, implementing such a thing would be problematic since the players will want to maximize it's use and the potential for arguments crops up, but as a theoretical situation, would a cure light wounds item with unlimited charges that only works in combat be unbalancing. [/QUOTE]
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Broken Magic Item: Infinite Healing?
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