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Broken PCs = Broken NPCs?
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<blockquote data-quote="Grogg of the North" data-source="post: 6054643" data-attributes="member: 6682960"><p>I personally don't like highly optimized games. At the beginning of a game, especially with new players, I explain to them that I will do my best to not put them in a scenario where they need AC 1000 to live and my expectation is that they will play with that understanding.</p><p></p><p>The scenario I've run into in the past is if I send something that could challenge the munchkin, it had a very high probability of just completely demolishing the rest of the party. Or I could ignore the munchkin, challenge the party and put up with the munchkin's post combat touch down dance. Neither is really satisfying. </p><p></p><p>One thing I try to stress with my parties is that tactics are a two-way street. If you continue to use certain tactics or builds, expect them to be used against you.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6054643, member: 6682960"] I personally don't like highly optimized games. At the beginning of a game, especially with new players, I explain to them that I will do my best to not put them in a scenario where they need AC 1000 to live and my expectation is that they will play with that understanding. The scenario I've run into in the past is if I send something that could challenge the munchkin, it had a very high probability of just completely demolishing the rest of the party. Or I could ignore the munchkin, challenge the party and put up with the munchkin's post combat touch down dance. Neither is really satisfying. One thing I try to stress with my parties is that tactics are a two-way street. If you continue to use certain tactics or builds, expect them to be used against you. [/QUOTE]
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Broken PCs = Broken NPCs?
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