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Broken things errata'ed, July 2009
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<blockquote data-quote="Atreides" data-source="post: 4853467" data-attributes="member: 42325"><p>The errata mostly looks pretty good, but I do have a few quibbles with it (shocking!).</p><p></p><p>The Tempest and Battlerager fixes look spot on. The two feats for BRV were a double nerf (the +1 now only triggers once versus twice in the old rules) so that was probably over the line - but the other changes look good. </p><p></p><p></p><p>At this point I think a two weapon talent fighter is good if you want to be high damage - a sword and board Battlerager is better if you want to be 'the tank'. </p><p></p><p>RRoT is probably still too powerfull. At 4th Level with a +2 Vicious Executioner's Axe you are looking at +3d12 damage on a hit - effectively a feat that provides a +20 damage bonus once per encounter. Slaying action on a Brutal Scoundrel Rogue provides +15/16 and is more restrictive in its use. </p><p></p><p>At paragon and epic levels the gulf increases dramatically - +3 Axe at level paragon is now doing +33 damage (the slaying action is at +20 or so). </p><p></p><p>By epic the +5 Axe is now dealing +52 damage - pretty good for a once per encounter feat (slaying action is well behind at this point - +25/26).</p><p></p><p>The suggestion of 18-20 crit range was likely better then this version. </p><p></p><p>The RoB change looks good - still a very nice power to have, but no longer a no brainer. </p><p></p><p></p><p>The Guileful Switch was poorly done - at least from initial reading. Keeping the power as is but changing it to a Daily would have been much more appropriate. At this point, it is so situationally useful, that it is much less likely to see play at all. A party tends to use the Delay funciton to muck with initiative order as needed - wasting a Level 6 power slot to do so is just not something that needs to be done every encounter. </p><p></p><p></p><p>So Battlerager and Dual strike were very good - the feats were a bit of an over nerf. </p><p></p><p>RRoT was undernerfed - it still needs errata. </p><p></p><p>GS was over nerfed - it is now too situationaly useful to be a level 6 power - level 2 maybe - would prefer the old version as a Daily.</p></blockquote><p></p>
[QUOTE="Atreides, post: 4853467, member: 42325"] The errata mostly looks pretty good, but I do have a few quibbles with it (shocking!). The Tempest and Battlerager fixes look spot on. The two feats for BRV were a double nerf (the +1 now only triggers once versus twice in the old rules) so that was probably over the line - but the other changes look good. At this point I think a two weapon talent fighter is good if you want to be high damage - a sword and board Battlerager is better if you want to be 'the tank'. RRoT is probably still too powerfull. At 4th Level with a +2 Vicious Executioner's Axe you are looking at +3d12 damage on a hit - effectively a feat that provides a +20 damage bonus once per encounter. Slaying action on a Brutal Scoundrel Rogue provides +15/16 and is more restrictive in its use. At paragon and epic levels the gulf increases dramatically - +3 Axe at level paragon is now doing +33 damage (the slaying action is at +20 or so). By epic the +5 Axe is now dealing +52 damage - pretty good for a once per encounter feat (slaying action is well behind at this point - +25/26). The suggestion of 18-20 crit range was likely better then this version. The RoB change looks good - still a very nice power to have, but no longer a no brainer. The Guileful Switch was poorly done - at least from initial reading. Keeping the power as is but changing it to a Daily would have been much more appropriate. At this point, it is so situationally useful, that it is much less likely to see play at all. A party tends to use the Delay funciton to muck with initiative order as needed - wasting a Level 6 power slot to do so is just not something that needs to be done every encounter. So Battlerager and Dual strike were very good - the feats were a bit of an over nerf. RRoT was undernerfed - it still needs errata. GS was over nerfed - it is now too situationaly useful to be a level 6 power - level 2 maybe - would prefer the old version as a Daily. [/QUOTE]
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