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General Tabletop Discussion
*Pathfinder & Starfinder
"brokenness" rating project.
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<blockquote data-quote="Herzog" data-source="post: 5215890" data-attributes="member: 25696"><p>IMO, "broken" parts of D&D are those parts that disrupt the (intended) balance.</p><p> </p><p>An example of this is the introduction of 'pounce'.</p><p>Although at first this seems only a minor addition (allowing a full attack on a charge), when you combine it with Skirmish (an ability balanced by the fact you need to both move and attack, ensuring only one attack) it becomes far more powerful.</p><p> </p><p>Another example is the 'polymorph' spell.</p><p>It basically turns every new (monster) addition to the game meant for DM's into a resource for players.</p><p> </p><p>A far more direct balance-breaker is 'Natural Spell'.</p><p>It breaks the (intended, IMO) balance between spellcasting and melee power of a druid.</p><p> </p><p>As to the severity of these 'broken' elements: I think that depends on the group, including both players and DM. </p><p>Most players won't abuse the power of polymorph to break the game.</p><p>Most DM's will ban polymorph if they suspect the spell will be abused.</p><p>The Pounce/Skirmish combination will have less impact if the other groupmembers are casting spells doing the same amount of damage. Also, DMs will quickly introduce movement-impeding obstacles preventing charges if the ability becomes too important in fights.</p><p>And Natural Spell is less of an issue if the Druid still remains in it's 'normal' form most of the time.</p></blockquote><p></p>
[QUOTE="Herzog, post: 5215890, member: 25696"] IMO, "broken" parts of D&D are those parts that disrupt the (intended) balance. An example of this is the introduction of 'pounce'. Although at first this seems only a minor addition (allowing a full attack on a charge), when you combine it with Skirmish (an ability balanced by the fact you need to both move and attack, ensuring only one attack) it becomes far more powerful. Another example is the 'polymorph' spell. It basically turns every new (monster) addition to the game meant for DM's into a resource for players. A far more direct balance-breaker is 'Natural Spell'. It breaks the (intended, IMO) balance between spellcasting and melee power of a druid. As to the severity of these 'broken' elements: I think that depends on the group, including both players and DM. Most players won't abuse the power of polymorph to break the game. Most DM's will ban polymorph if they suspect the spell will be abused. The Pounce/Skirmish combination will have less impact if the other groupmembers are casting spells doing the same amount of damage. Also, DMs will quickly introduce movement-impeding obstacles preventing charges if the ability becomes too important in fights. And Natural Spell is less of an issue if the Druid still remains in it's 'normal' form most of the time. [/QUOTE]
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