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<blockquote data-quote="Bront" data-source="post: 2763420" data-attributes="member: 19696"><p>Origionaly discussed in <a href="http://www.enworld.org/showthread.php?t=134793" target="_blank">This Thread</a></p><p></p><p><span style="font-size: 12px"><strong>Divine and Arcane magic born.</strong></span></p><p>Template gives them a subtype magic, but does not change their base type, size, speed, or any other abilities unless listed otherwise.</p><p></p><p>-2 Str, -2 Con for frail bodies.</p><p>Divine - +2 Wis and Cha - Greater attunement to divine magic</p><p>Arcane - +2 Int and Cha - Greater attunement to arcane magic</p><p></p><p>A magic born is resistant to magic of his own type, but susceptible to the opposite type. +2 to save vs spell of the same type, -2 to save vs spell of the opposite type. Unnamed magic gain a +1 save modifier (items, infusions, spell like abilities)</p><p></p><p>Sense magic: A magic born can sense magic at will (As Detect magic, but only the general magic level and arcane or divine, nothing more can be learned with this ability)</p><p></p><p>Empower casting: A magic born is attuned to casting their form of magic, and gain +1 caster level when casting spells of their own type.</p><p></p><p>Magic dependent: A magic born cannot sustain his life force in null magic areas. They take 1D4 non-lethal damage every round in an anti-magic field. A dispel magic cast on a mageborn specificly will stun the mageborn for 1D4 rounds if they fail a will save.</p><p></p><p>+2 racial bonus to use magic device and concentration when spellcasting. Attunement to magic makes it easier to use items, and harder to loose a spell when casting.</p><p></p><p>Cantrip: A magic born is assumed to always have the spell Prestidigitation going at all times, and can make minor (IE, not game effecting) magical effects happen without casting a spell.</p><p></p><p>Divine Channeling: A Divine Magic born may use an ability that requires turn undead as if it had 3 available turns per day. The feat extra turning can be used to increase this number. Feats that require the turn undead class ability can be selected as if the magic born had the class ability. PrCs that require the ability must be allowed by a GM.</p><p></p><p>Arcane Knowledge: Knowledge of the arcane comes easy to an Arcane Magic Born. If he uses an arcane spell book or otherwise prepares spells in advance, the caster gains the ability to cast one additional spell a day from any spell level he can cast, chosen when he memorizes or renews his spells. If the spell caster has a limited number of known spells, he gains one additional known spell per spell level. This is chosen when access to that level of spells is gained.</p><p></p><p>Inate Arcane Caster: Alternately, an Arcane Magic Born may pick a single 1st level Arcane spell that he may cast as a spell like ability once per day for every 4 HD (up to a maximum of 5 times per day). The caster level of this spell is 1/2 HD (Round down) +1, and the DC to resist the spell, if applicable, is 11 + Cha bonus. This ability is in place of Arcane Knowledge</p><p></p><p>LA +1</p><p></p><p>[sblock=Origional]Origionaly discussed in <a href="http://www.enworld.org/showthread.php?t=134793" target="_blank">This Thread</a></p><p></p><p><span style="font-size: 12px"><strong>Divine and Arcane magic born.</strong></span></p><p>Template gives them a subtype magic, but does not change their base type, size, speed, or any other abilities unless listed otherwise.</p><p></p><p>-2 Str, -2 Con for frail bodies.</p><p>Divine - +2 Wis and Cha - Greater attunement to divine magic</p><p>Arcane - +2 Int and Cha - Greater attunement to arcane magic</p><p></p><p>A magic born is resistant to magic of his own type, but susceptible to the opposite type. +2 to save vs spell of the same type, -2 to save vs spell of the opposite type. Unnamed magic gain a +1 save modifier (items, infusions, spell like abilities)</p><p></p><p>Sense magic: A magic born can sense magic at will (As Detect magic, but only the general magic level and arcane or divine, nothing more can be learned with this ability)</p><p></p><p>Empower casting: A magic born is attuned to casting their form of magic, and gain +1 caster level when casting spells of their own type.</p><p></p><p>Magic dependent: A magic born cannot sustain his life force in null magic areas. They take 1D4 non-lethal damage every round in an anti-magic field. A dispel magic cast on a mageborn specificly will stun the mageborn for 1D4 rounds if they fail a will save.</p><p></p><p>+2 racial bonus to use magic device and concentration when spellcasting. Attunement to magic makes it easier to use items, and harder to loose a spell when casting.</p><p></p><p>Cantrip: A magic born is assumed to always have the spell Prestidigitation going at all times, and can make minor (IE, not game effecting) magical effects happen without casting a spell.</p><p></p><p>Divine Power: A Divine Magic born may use an ability that requires turn undead as if it had 3 available turns per day. The feat extra turning can be used to increase this number. Feats that require the turn undead class ability can be selected as if the magic born had the class ability. PrCs that require the ability must be allowed by a GM.</p><p></p><p>Arcane Knowledge: Knowledge of the arcane comes easy to an Arcane Magic Born. If he uses an arcane spell book, he may select one additional spell per level for free from his spell list when he advances in that magic using class. If the spell caster has a limited number of known spells, he gains one additional known spell per spell level. This is chosen when access to that level of spells is gained.</p><p></p><p>ECL/LA +2[/sblock]</p></blockquote><p></p>
[QUOTE="Bront, post: 2763420, member: 19696"] Origionaly discussed in [url=http://www.enworld.org/showthread.php?t=134793]This Thread[/url] [SIZE=3][B]Divine and Arcane magic born.[/B][/SIZE] Template gives them a subtype magic, but does not change their base type, size, speed, or any other abilities unless listed otherwise. -2 Str, -2 Con for frail bodies. Divine - +2 Wis and Cha - Greater attunement to divine magic Arcane - +2 Int and Cha - Greater attunement to arcane magic A magic born is resistant to magic of his own type, but susceptible to the opposite type. +2 to save vs spell of the same type, -2 to save vs spell of the opposite type. Unnamed magic gain a +1 save modifier (items, infusions, spell like abilities) Sense magic: A magic born can sense magic at will (As Detect magic, but only the general magic level and arcane or divine, nothing more can be learned with this ability) Empower casting: A magic born is attuned to casting their form of magic, and gain +1 caster level when casting spells of their own type. Magic dependent: A magic born cannot sustain his life force in null magic areas. They take 1D4 non-lethal damage every round in an anti-magic field. A dispel magic cast on a mageborn specificly will stun the mageborn for 1D4 rounds if they fail a will save. +2 racial bonus to use magic device and concentration when spellcasting. Attunement to magic makes it easier to use items, and harder to loose a spell when casting. Cantrip: A magic born is assumed to always have the spell Prestidigitation going at all times, and can make minor (IE, not game effecting) magical effects happen without casting a spell. Divine Channeling: A Divine Magic born may use an ability that requires turn undead as if it had 3 available turns per day. The feat extra turning can be used to increase this number. Feats that require the turn undead class ability can be selected as if the magic born had the class ability. PrCs that require the ability must be allowed by a GM. Arcane Knowledge: Knowledge of the arcane comes easy to an Arcane Magic Born. If he uses an arcane spell book or otherwise prepares spells in advance, the caster gains the ability to cast one additional spell a day from any spell level he can cast, chosen when he memorizes or renews his spells. If the spell caster has a limited number of known spells, he gains one additional known spell per spell level. This is chosen when access to that level of spells is gained. Inate Arcane Caster: Alternately, an Arcane Magic Born may pick a single 1st level Arcane spell that he may cast as a spell like ability once per day for every 4 HD (up to a maximum of 5 times per day). The caster level of this spell is 1/2 HD (Round down) +1, and the DC to resist the spell, if applicable, is 11 + Cha bonus. This ability is in place of Arcane Knowledge LA +1 [sblock=Origional]Origionaly discussed in [url=http://www.enworld.org/showthread.php?t=134793]This Thread[/url] [SIZE=3][B]Divine and Arcane magic born.[/B][/SIZE] Template gives them a subtype magic, but does not change their base type, size, speed, or any other abilities unless listed otherwise. -2 Str, -2 Con for frail bodies. Divine - +2 Wis and Cha - Greater attunement to divine magic Arcane - +2 Int and Cha - Greater attunement to arcane magic A magic born is resistant to magic of his own type, but susceptible to the opposite type. +2 to save vs spell of the same type, -2 to save vs spell of the opposite type. Unnamed magic gain a +1 save modifier (items, infusions, spell like abilities) Sense magic: A magic born can sense magic at will (As Detect magic, but only the general magic level and arcane or divine, nothing more can be learned with this ability) Empower casting: A magic born is attuned to casting their form of magic, and gain +1 caster level when casting spells of their own type. Magic dependent: A magic born cannot sustain his life force in null magic areas. They take 1D4 non-lethal damage every round in an anti-magic field. A dispel magic cast on a mageborn specificly will stun the mageborn for 1D4 rounds if they fail a will save. +2 racial bonus to use magic device and concentration when spellcasting. Attunement to magic makes it easier to use items, and harder to loose a spell when casting. Cantrip: A magic born is assumed to always have the spell Prestidigitation going at all times, and can make minor (IE, not game effecting) magical effects happen without casting a spell. Divine Power: A Divine Magic born may use an ability that requires turn undead as if it had 3 available turns per day. The feat extra turning can be used to increase this number. Feats that require the turn undead class ability can be selected as if the magic born had the class ability. PrCs that require the ability must be allowed by a GM. Arcane Knowledge: Knowledge of the arcane comes easy to an Arcane Magic Born. If he uses an arcane spell book, he may select one additional spell per level for free from his spell list when he advances in that magic using class. If the spell caster has a limited number of known spells, he gains one additional known spell per spell level. This is chosen when access to that level of spells is gained. ECL/LA +2[/sblock] [/QUOTE]
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