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Bronze vs. Iron vs. Steel
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<blockquote data-quote="John Morrow" data-source="post: 2095781" data-attributes="member: 27012"><p>What D&D doesn't simulate well is the fact that you can bend a bronze or soft iron sword without breaking it and bend it back with your foot. If you want a quick and dirty way of looking at it, </p><p></p><p>High-Carbon Iron = Same Hardness as Steel but half the hit points or more.</p><p>Low-Carbon Soft Iron or Bronze = Hardness 7 but the same number of hit points.</p><p></p><p>You also might want to reduce the damage of the soft iron and bronze to reflect the softer metal's poorer ability to hold an edge, but that's optional, at least after the first time it does or takes damage.</p><p></p><p>If you want to simulate the "bending" problem, any sundering attack that does hit points to a soft iron or bronze weapon bends it (turning it into an "improvised weapon") but it can be bent back (and, say, up 3 to three hit points restored) by taking a move action that provokes an Attack of Opportunity to bend it back into shape.</p><p></p><p>Like I said, the above is quick and dirty and I'm sure that other people will come up with other ideas. That's also probably a lot more accuracy than most people will want in their D&D game.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2095781, member: 27012"] What D&D doesn't simulate well is the fact that you can bend a bronze or soft iron sword without breaking it and bend it back with your foot. If you want a quick and dirty way of looking at it, High-Carbon Iron = Same Hardness as Steel but half the hit points or more. Low-Carbon Soft Iron or Bronze = Hardness 7 but the same number of hit points. You also might want to reduce the damage of the soft iron and bronze to reflect the softer metal's poorer ability to hold an edge, but that's optional, at least after the first time it does or takes damage. If you want to simulate the "bending" problem, any sundering attack that does hit points to a soft iron or bronze weapon bends it (turning it into an "improvised weapon") but it can be bent back (and, say, up 3 to three hit points restored) by taking a move action that provokes an Attack of Opportunity to bend it back into shape. Like I said, the above is quick and dirty and I'm sure that other people will come up with other ideas. That's also probably a lot more accuracy than most people will want in their D&D game. [/QUOTE]
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