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Bronze vs. Iron vs. Steel
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<blockquote data-quote="SWBaxter" data-source="post: 2095941" data-attributes="member: 27926"><p>Not really. Traditional Tolkien-style fantasy worlds postulate some kind of past golden age when near-perfect godlike beings (such as Tolkien's elves) ruled the world with breathtakingly advanced technology and magic. Then it somehow all went south, and the succeeding dark age where comparitively ignorant successors muck up the world is the modern day setting. That doesn't really match reality all that well, but then again it's not really supposed to.</p><p> </p><p></p><p> </p><p>I recommend <em>From Stone to Steel</em>, from Monkeygod Enterprises, as a good resource for these kinds of issues. One of the interesting points is that unless you're interested in keeping track of weapon and armour degradation via hardness and hit points, the major differences are going to be in the types of weapons used, rather than game stats.</p><p> </p><p></p><p> </p><p>It was more evolutionary than revolutionary, since historically there were a whole bunch of cultures and nations trading and warring with one another, and the development and refinement of steel cross-pollinated through many of them with all the incremental advances adding up. But in a fantasy world where just one nation had steel while everybody else was using bronze or even non-metal weapons and armour, it'd probably be a pretty huge advantage.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 2095941, member: 27926"] Not really. Traditional Tolkien-style fantasy worlds postulate some kind of past golden age when near-perfect godlike beings (such as Tolkien's elves) ruled the world with breathtakingly advanced technology and magic. Then it somehow all went south, and the succeeding dark age where comparitively ignorant successors muck up the world is the modern day setting. That doesn't really match reality all that well, but then again it's not really supposed to. I recommend [i]From Stone to Steel[/i], from Monkeygod Enterprises, as a good resource for these kinds of issues. One of the interesting points is that unless you're interested in keeping track of weapon and armour degradation via hardness and hit points, the major differences are going to be in the types of weapons used, rather than game stats. It was more evolutionary than revolutionary, since historically there were a whole bunch of cultures and nations trading and warring with one another, and the development and refinement of steel cross-pollinated through many of them with all the incremental advances adding up. But in a fantasy world where just one nation had steel while everybody else was using bronze or even non-metal weapons and armour, it'd probably be a pretty huge advantage. [/QUOTE]
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