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<blockquote data-quote="lotuseater" data-source="post: 2292082" data-attributes="member: 27029"><p>well, thanks to the encouragement, here's my dwarf. one note. i've never played in eberron before, so i only know the basics. i hope that won't be a problem. assuming i am part of the group, i will head out and get the eberron campaign setting as soon as we get started. but to start, my original concept is based on being a cleric of kord. what's the eberron equivilant?</p><p></p><p>in any case, i think i've created a background that will fit in nicely with some of the other characters. of course my concept is begging for someone to step up and play a gnome.</p><p></p><p></p><p>Mulch Longbeard</p><p>Male Dwarf</p><p>Cleric</p><p>Domain: Luck Strength</p><p>Chaotic Good</p><p>Age: 43</p><p>4'4, 178</p><p>Brown Eyes, Black Hair</p><p></p><p></p><p>STR 15 +2</p><p>DEX 10 0</p><p>CON 16 +3</p><p>INT 10 0</p><p>WIS 16 +3</p><p>CHA 10 +0</p><p></p><p>HP 11</p><p>AC 14 T 10 FF 14</p><p></p><p>Speed 20'</p><p></p><p>Languages: Dwarf, Gnome, Common</p><p></p><p>Feats:</p><p>Martial Weapon Proficiency (Greatsword)</p><p></p><p></p><p>Skills (Ability/Ranks/Other)</p><p>Craft-Alchemy +2 (0/2/0)</p><p>Disable Device +1 (0/1/0)</p><p>Speak Language (gnome) +1 (0/1/0)</p><p>Use Magical Device +1 (0/1/0))</p><p></p><p></p><p>Saves: (Base/Ability/Other)</p><p>FORT +5 (+2/+3/0)</p><p>REF 0 (+0/0/0)</p><p>WILL +5 (+2/+3/0)</p><p></p><p>BASE ATTACK BONUS +0</p><p></p><p>Greatsword +2/ 2d6+3/ 19-20/x2</p><p>Dart(Thrown) +0/ 1d4+2/ 20/x2</p><p></p><p>Scale Mail</p><p>Great Sword</p><p>Artisan's Outfit</p><p>Torches (10)</p><p>Backpack</p><p>Waterskin</p><p>Pouch</p><p>Bedroll</p><p>Alchemist's Fire (2 flasks)</p><p>Thunderstone</p><p>Darts (5)</p><p>Spell Component Pouch</p><p></p><p>Total Weight Carried: 68 lbs</p><p>Gold: 17.3</p><p></p><p>Domain abilities:</p><p>Luck: You have good fortune, useable once per day. When you use this ability, you may reroll any one roll that you have just made. You must abide by the new roll.</p><p></p><p>Strength: You can perform a feat of strength once per day, adding +1 to your Strength score for one round as a free action.</p><p></p><p>Spells prepared:</p><p>Guidance</p><p>Resistance</p><p>Virtue</p><p></p><p>Obscuring Mist</p><p>Shield of Faith</p><p>Enlarge Person</p><p></p><p></p><p>Turns Attempts per day: 3</p><p></p><p></p><p>Mulch has been banished from his clan, because even at an early age, he could never conform to the strict laws of his brethren. His chaotic ways brought him into constant conflict with those around him. He strongly believes that goodness and mercy must always outweight any consideration for the law. He considers himself a champion of the weak and unfortunate, and is always ready to do battle for the less fortunate. --(He found his religious calling early in life, and was immediately drawn to Kord as his diety.)--</p><p></p><p>After being exiled while still a youth, he travelled the countryside until finding a home among a group of gnomes living in Diamond Lake, whose temperment better fit his own believes. He spent several years among them, and was trained in Alchemy. He adopted many gnome customs, learned their language, and was even given his name by them, having been stripped of his birth name. Although among the gnomes he is known as Longbeard, his facial hair is actually quite thin for his race. People who meet him always comment that for a dwarf, he is actually quite personable. His short presence is a formidible one, though in truth he is quite gentle unless roused to a fight. </p><p></p><p>Mulch can be quite mischievous, despite having reached young adulthood. Many people comment that he often is more of a gnome than most gnomes. He even shares their thirst for all things mechanical and chemical. In fact, the only thing that can keep his short attention span are mechanical gadgets and the like. Otherwise, he is always goofing off, playing practical jokes and making fun with his friends. He is especially popular with the young people of Diamond Lake, as he's always setting off fireworks and willing to play games.</p></blockquote><p></p>
[QUOTE="lotuseater, post: 2292082, member: 27029"] well, thanks to the encouragement, here's my dwarf. one note. i've never played in eberron before, so i only know the basics. i hope that won't be a problem. assuming i am part of the group, i will head out and get the eberron campaign setting as soon as we get started. but to start, my original concept is based on being a cleric of kord. what's the eberron equivilant? in any case, i think i've created a background that will fit in nicely with some of the other characters. of course my concept is begging for someone to step up and play a gnome. Mulch Longbeard Male Dwarf Cleric Domain: Luck Strength Chaotic Good Age: 43 4'4, 178 Brown Eyes, Black Hair STR 15 +2 DEX 10 0 CON 16 +3 INT 10 0 WIS 16 +3 CHA 10 +0 HP 11 AC 14 T 10 FF 14 Speed 20' Languages: Dwarf, Gnome, Common Feats: Martial Weapon Proficiency (Greatsword) Skills (Ability/Ranks/Other) Craft-Alchemy +2 (0/2/0) Disable Device +1 (0/1/0) Speak Language (gnome) +1 (0/1/0) Use Magical Device +1 (0/1/0)) Saves: (Base/Ability/Other) FORT +5 (+2/+3/0) REF 0 (+0/0/0) WILL +5 (+2/+3/0) BASE ATTACK BONUS +0 Greatsword +2/ 2d6+3/ 19-20/x2 Dart(Thrown) +0/ 1d4+2/ 20/x2 Scale Mail Great Sword Artisan's Outfit Torches (10) Backpack Waterskin Pouch Bedroll Alchemist's Fire (2 flasks) Thunderstone Darts (5) Spell Component Pouch Total Weight Carried: 68 lbs Gold: 17.3 Domain abilities: Luck: You have good fortune, useable once per day. When you use this ability, you may reroll any one roll that you have just made. You must abide by the new roll. Strength: You can perform a feat of strength once per day, adding +1 to your Strength score for one round as a free action. Spells prepared: Guidance Resistance Virtue Obscuring Mist Shield of Faith Enlarge Person Turns Attempts per day: 3 Mulch has been banished from his clan, because even at an early age, he could never conform to the strict laws of his brethren. His chaotic ways brought him into constant conflict with those around him. He strongly believes that goodness and mercy must always outweight any consideration for the law. He considers himself a champion of the weak and unfortunate, and is always ready to do battle for the less fortunate. --(He found his religious calling early in life, and was immediately drawn to Kord as his diety.)-- After being exiled while still a youth, he travelled the countryside until finding a home among a group of gnomes living in Diamond Lake, whose temperment better fit his own believes. He spent several years among them, and was trained in Alchemy. He adopted many gnome customs, learned their language, and was even given his name by them, having been stripped of his birth name. Although among the gnomes he is known as Longbeard, his facial hair is actually quite thin for his race. People who meet him always comment that for a dwarf, he is actually quite personable. His short presence is a formidible one, though in truth he is quite gentle unless roused to a fight. Mulch can be quite mischievous, despite having reached young adulthood. Many people comment that he often is more of a gnome than most gnomes. He even shares their thirst for all things mechanical and chemical. In fact, the only thing that can keep his short attention span are mechanical gadgets and the like. Otherwise, he is always goofing off, playing practical jokes and making fun with his friends. He is especially popular with the young people of Diamond Lake, as he's always setting off fireworks and willing to play games. [/QUOTE]
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