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BrOp's Age of Worms Adventure Path (OOC)
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<blockquote data-quote="lotuseater" data-source="post: 2345688" data-attributes="member: 27029"><p>well, i certainly have the good fortune of mostly working out of my home, which means i have pretty regular access to posting. so i'm certainly not trying to monopolize all the action. i just have the ability to respond quickly to posts.</p><p></p><p>in any case, someone, if your character thinks the lantern is important for some kind of mechanism or to avoid a trap, then he should say so directly to mulch. the ironic part is that when he picked up the lamp, i figured it was worthless, and could be something innocuous for him to latch onto as an object of his interest. i think it's pretty funny that it may now turn out to be something important.</p><p></p><p>and so everyone knows, to me the most interesting part of pbp is the interaction among characters. if you are just waiting to jump from one encounter to the next, then it can drive you crazy. this one's been fun so far because we have so many different characters who all have a background together, and yet everyone has a pretty clear personality to react to. i love it when people take the time to give their characters some backstory and personality.</p></blockquote><p></p>
[QUOTE="lotuseater, post: 2345688, member: 27029"] well, i certainly have the good fortune of mostly working out of my home, which means i have pretty regular access to posting. so i'm certainly not trying to monopolize all the action. i just have the ability to respond quickly to posts. in any case, someone, if your character thinks the lantern is important for some kind of mechanism or to avoid a trap, then he should say so directly to mulch. the ironic part is that when he picked up the lamp, i figured it was worthless, and could be something innocuous for him to latch onto as an object of his interest. i think it's pretty funny that it may now turn out to be something important. and so everyone knows, to me the most interesting part of pbp is the interaction among characters. if you are just waiting to jump from one encounter to the next, then it can drive you crazy. this one's been fun so far because we have so many different characters who all have a background together, and yet everyone has a pretty clear personality to react to. i love it when people take the time to give their characters some backstory and personality. [/QUOTE]
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