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BrOp's Age of Worms Adventure Path (OOC)
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<blockquote data-quote="Bront" data-source="post: 2346647" data-attributes="member: 19696"><p>The mechanic for taking a 20 is that you have enough time to simply roll and retry till you get a 20, and there is no penatly for failure. Under that mechanic, using action points on a take 20 doesn't work well. Doesn't mean you can't allow it, but that's the official reasoning.</p><p></p><p>Taking a 10 means you are doing an average job and there is little effort or danger involved in the activity, and you have time to make sure you don't do a below average job. I can see the rational for not allowing action points here as well, as this is definately not "action" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I don't see why for some rolls we can't declair that we are going to use an AP if we fail (Fairly easy in combat, or on skill rolls we suggest). The luck reroll is a bit different, but could be used similarly. But we should have the opertunity to ask to use an AP if we fail a save or other roll, or we can simply trust the GM to use them for us on occasion unless we've spelled out to him not to (which is a faster option, though not sure how good it is).</p></blockquote><p></p>
[QUOTE="Bront, post: 2346647, member: 19696"] The mechanic for taking a 20 is that you have enough time to simply roll and retry till you get a 20, and there is no penatly for failure. Under that mechanic, using action points on a take 20 doesn't work well. Doesn't mean you can't allow it, but that's the official reasoning. Taking a 10 means you are doing an average job and there is little effort or danger involved in the activity, and you have time to make sure you don't do a below average job. I can see the rational for not allowing action points here as well, as this is definately not "action" ;) I don't see why for some rolls we can't declair that we are going to use an AP if we fail (Fairly easy in combat, or on skill rolls we suggest). The luck reroll is a bit different, but could be used similarly. But we should have the opertunity to ask to use an AP if we fail a save or other roll, or we can simply trust the GM to use them for us on occasion unless we've spelled out to him not to (which is a faster option, though not sure how good it is). [/QUOTE]
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