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BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)
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<blockquote data-quote="Branding Opportunity" data-source="post: 2327211" data-attributes="member: 31812"><p><em>OOC: Mulch casts Cure Light Wounds and Kerwyn regains up to 8 hp. On a side note, everyone should keep track of their own hit points, action points, and spells used. Don't make me do everything! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></em> </p><p></p><p>Sniffer makes his way over to the eastern alcove, wanting another look at the aged bedroll. He picks it up, feeling the stiffness and fragility of the leather and how weathered the fabric is to determine how long it has lain exposed here.</p><p>Sniffer:[sblock]<em>OOC: Survival check. You’re guessing that the bedroll has been here anywhere from 5 to 10 years.</em>[/sblock]</p><p>Mulch makes his way into the opposite alcove from Sniffer and begins taking a look around, tapping the walls and stone floor, crouching down, and feeling the floor. About four minutes later, he seems to be satisfied that he hasn’t found anything new.</p><p>Mulch:[sblock]<em>OOC: You “take 20” to search the two squares at the end of the alcove, but come up with nothing.</em>[/sblock]</p><p></p><p><em>OOC: I’m going to move the story ahead a bit here. Let me know if I’m stepping on anybody’s toes. Many actions can often be handled retroactively without upsetting the flow of the story too much.</em></p><p></p><p>Your group makes its way down the entryway of the Cairn a bit more carefully now. You can still hear the almost-human sounds made by the hidden pipes in the walls, eerily whispering in hushed tones. The geometric patterns on the walls continue as well, forming intricate patterns slightly more complex than the decorations you found behind you.</p><p></p><p>Forty feet after the first set of alcoves the hallway once again branches off to the east and west, forming two deeper dead-end side passages. This time, however, they are not empty.</p><p></p><p>The western wall extends perhaps forty feet, ending at a small marble platform raised about six inches off the floor. A strange, shattered arcane apparatus rests upon this platform, its curved ovular frame giving the appearance of a noble’s dressing mirror. Only a third of this frame remains. An unusual arcane glyph about the size of a man’s head has been delicately carved into the baseplate of the support platform.</p><p></p><p>Fifteen feet down the east passage, a huge pile of collapsed rubble blocks the alcove from top to bottom. It looks like it would take weeks to tunnel through the densely packed debris.</p><p></p><p>At the far edge of your light sources’ brightness you can see that the main corridor heads north for another 30 ft. before opening up into a larger chamber. In the far distance you can still the flickering green light to the north, looking a little less-far away.</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2327211, member: 31812"] [I]OOC: Mulch casts Cure Light Wounds and Kerwyn regains up to 8 hp. On a side note, everyone should keep track of their own hit points, action points, and spells used. Don't make me do everything! ;)[/I] Sniffer makes his way over to the eastern alcove, wanting another look at the aged bedroll. He picks it up, feeling the stiffness and fragility of the leather and how weathered the fabric is to determine how long it has lain exposed here. Sniffer:[sblock][I]OOC: Survival check. You’re guessing that the bedroll has been here anywhere from 5 to 10 years.[/I][/sblock] Mulch makes his way into the opposite alcove from Sniffer and begins taking a look around, tapping the walls and stone floor, crouching down, and feeling the floor. About four minutes later, he seems to be satisfied that he hasn’t found anything new. Mulch:[sblock][I]OOC: You “take 20” to search the two squares at the end of the alcove, but come up with nothing.[/I][/sblock] [I]OOC: I’m going to move the story ahead a bit here. Let me know if I’m stepping on anybody’s toes. Many actions can often be handled retroactively without upsetting the flow of the story too much.[/I] Your group makes its way down the entryway of the Cairn a bit more carefully now. You can still hear the almost-human sounds made by the hidden pipes in the walls, eerily whispering in hushed tones. The geometric patterns on the walls continue as well, forming intricate patterns slightly more complex than the decorations you found behind you. Forty feet after the first set of alcoves the hallway once again branches off to the east and west, forming two deeper dead-end side passages. This time, however, they are not empty. The western wall extends perhaps forty feet, ending at a small marble platform raised about six inches off the floor. A strange, shattered arcane apparatus rests upon this platform, its curved ovular frame giving the appearance of a noble’s dressing mirror. Only a third of this frame remains. An unusual arcane glyph about the size of a man’s head has been delicately carved into the baseplate of the support platform. Fifteen feet down the east passage, a huge pile of collapsed rubble blocks the alcove from top to bottom. It looks like it would take weeks to tunnel through the densely packed debris. At the far edge of your light sources’ brightness you can see that the main corridor heads north for another 30 ft. before opening up into a larger chamber. In the far distance you can still the flickering green light to the north, looking a little less-far away. [/QUOTE]
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