Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Branding Opportunity" data-source="post: 2535435" data-attributes="member: 31812"><p>Rial crawls on the wall, feeling quite strange when he turns down and sees the beetle and his companions up there, sticking to the walls. He raises a hand and tries to hit the bug with a gout of black flame. From his position on the wall, he is able to see over the platform the beetle is hiding behind. The blast hits the giant insect squarely in the midsection, its carapace twisting and smoldering. Suddenly, the warlock feels an unnatural wave of fatigue wash over him. (<em>OOC: Move; Eldritch blast ranged touch attack 14 + 2 + 1 (PBS) = 17, hit! Damage 1d6 + 1 (PBS) = 6 hp; Will save 6 + 2 = 8, failure, Rial becomes fatigued</em>)</p><p></p><p>Meldain draws and tosses another dagger, stepping out of the way of the others. As he steps into the room, he suddenly feels extremely tired, as if he has just finished a long-distance run. He would like to do nothing more than curl up on one of the stone platforms and fall asleep. (<em>OOC: 5 foot step; draw weapon; dagger ranged attack 14 + 3 – 4 (cover) – 6 (RI) = 7, miss; Will save 8 – 1 = 7, failure, Meldain becomes fatigued</em>)</p><p></p><p>Breathing heavily already, Kerwin brings his chains around again. The chains feel much more difficult to swing due to the unnatural aura of the beetle. "<span style="color: darkorchid">Not feeling to well.</span>" he says to no one in particular. (<em>OOC: spiked chain attack 6 + 2 = 8, miss; Will save 4 + 2 = 6, failure, Kerwin remains fatigued</em>)</p><p></p><p>Mulch brings his sword down with great force, aiming to cleave the beetle in two with one mighty blow. As he does so, he shouts out to the companions hanging back at the entrance. "<span style="color: DarkOrange">The room has some kind of charm. It will cause you to fall asleep if you are not careful.</span>"</p><p>The dwarf’s greatsword strikes true, driving deep into the forebrain of the giant beetle. It collapses under the weight of its own body, clearly dead, although its antennae and legs continue to move in a random manner. After the blow Mulch begins to feel unnaturally tired. (<em>OOC: greatsword attack 14 + 2 = 16, hit! Damage 2d6 + 3 = 10 hp; Will save 8 + 5 = 13, failure, Mulch becomes fatigued</em>)</p><p></p><p><em>OOC: Combat is over</em></p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2535435, member: 31812"] Rial crawls on the wall, feeling quite strange when he turns down and sees the beetle and his companions up there, sticking to the walls. He raises a hand and tries to hit the bug with a gout of black flame. From his position on the wall, he is able to see over the platform the beetle is hiding behind. The blast hits the giant insect squarely in the midsection, its carapace twisting and smoldering. Suddenly, the warlock feels an unnatural wave of fatigue wash over him. ([I]OOC: Move; Eldritch blast ranged touch attack 14 + 2 + 1 (PBS) = 17, hit! Damage 1d6 + 1 (PBS) = 6 hp; Will save 6 + 2 = 8, failure, Rial becomes fatigued[/I]) Meldain draws and tosses another dagger, stepping out of the way of the others. As he steps into the room, he suddenly feels extremely tired, as if he has just finished a long-distance run. He would like to do nothing more than curl up on one of the stone platforms and fall asleep. ([I]OOC: 5 foot step; draw weapon; dagger ranged attack 14 + 3 – 4 (cover) – 6 (RI) = 7, miss; Will save 8 – 1 = 7, failure, Meldain becomes fatigued[/I]) Breathing heavily already, Kerwin brings his chains around again. The chains feel much more difficult to swing due to the unnatural aura of the beetle. "[COLOR=darkorchid]Not feeling to well.[/COLOR]" he says to no one in particular. ([I]OOC: spiked chain attack 6 + 2 = 8, miss; Will save 4 + 2 = 6, failure, Kerwin remains fatigued[/I]) Mulch brings his sword down with great force, aiming to cleave the beetle in two with one mighty blow. As he does so, he shouts out to the companions hanging back at the entrance. "[COLOR=DarkOrange]The room has some kind of charm. It will cause you to fall asleep if you are not careful.[/COLOR]" The dwarf’s greatsword strikes true, driving deep into the forebrain of the giant beetle. It collapses under the weight of its own body, clearly dead, although its antennae and legs continue to move in a random manner. After the blow Mulch begins to feel unnaturally tired. ([I]OOC: greatsword attack 14 + 2 = 16, hit! Damage 2d6 + 3 = 10 hp; Will save 8 + 5 = 13, failure, Mulch becomes fatigued[/I]) [I]OOC: Combat is over[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)
Top