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<blockquote data-quote="Nine Hands" data-source="post: 359669" data-attributes="member: 4919"><p>I use action dice from Spycraft with a couple of modifications.</p><p></p><p>Instead of forcing a person to spend an action die to confirm a critical hit, you have the option of either rerolling or spending an action die.</p><p></p><p>I also added that you can reroll ANY roll for the price of 2 action dice.</p><p></p><p>All d20 rolls automatically succeed on a natural 20 and auto fail on a 1. The exception is during an opposed roll, where the totals for both rolls are compared if both roll a 20 or a 1.</p><p></p><p>Players are given an action die for doing something clever, witty or for making the GM fall off his chair in laughter. I reward behaviour that I like and do not reward behaviour I dislike.</p><p></p><p>I also have created core abilities (see the Spycraft book) for each core class and all of the prestige classes that the group has (3). As new classes are brought in, I will add more core abilities. Overall it is pretty balanced (because it affects both PCs and NPCs). </p><p></p><p>Oh IMC Psionics use 10 for thier base save DCs (this would be bad if they could add action dice to thier save DCs).</p></blockquote><p></p>
[QUOTE="Nine Hands, post: 359669, member: 4919"] I use action dice from Spycraft with a couple of modifications. Instead of forcing a person to spend an action die to confirm a critical hit, you have the option of either rerolling or spending an action die. I also added that you can reroll ANY roll for the price of 2 action dice. All d20 rolls automatically succeed on a natural 20 and auto fail on a 1. The exception is during an opposed roll, where the totals for both rolls are compared if both roll a 20 or a 1. Players are given an action die for doing something clever, witty or for making the GM fall off his chair in laughter. I reward behaviour that I like and do not reward behaviour I dislike. I also have created core abilities (see the Spycraft book) for each core class and all of the prestige classes that the group has (3). As new classes are brought in, I will add more core abilities. Overall it is pretty balanced (because it affects both PCs and NPCs). Oh IMC Psionics use 10 for thier base save DCs (this would be bad if they could add action dice to thier save DCs). [/QUOTE]
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