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Bruce Nesmith Interview: 1 month, 1 32 page module
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<blockquote data-quote="pemerton" data-source="post: 7673288" data-attributes="member: 42582"><p>You may be misremebering G1.</p><p></p><p style="margin-left: 20px">Upper Level, Room 1, A: "any molestation will enable one [of the snoring hill giants] to alert the other guard at B."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">UL, 5: "If the matron is slain the 3 other [giantesses] will not fight, and will even co-operate with the plarty by descripbing rooms 8, 9, and 10".</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">UL, 10A: "Inside [a scroll tube] is a set of instructions on the next raid, written in giantish, and signed "Eclavdra"."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">UL, 19: "He will not raise a cry for help unless brought to 50% or less of his hit point strength. On the round this happens, he will raise help by shouting . . ."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">UL, 20: "[T]he 2 [orc slaves] in this place . . . will happily aid a party which will spare their lives and set them free. These orcs know about the rebellion in the dungeons, and they will tell the party that any orcs they see there should be hailed as friends."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">UL, 21: "Noise from this place will attract no attention whatsoever."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Dungeon Level, 3(iii): "He will serve with any character of good alignment for 1 year after rescue without pay in gratitude for his freedom."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DL, 3(iv): "As soon as the cell door is opened, the 3 skeletons spring to attack with swords previously covered from view by dust and dirt."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DL, 3(v): "5 captured orc rebels . . . will be very willing to hep any creature promising them escape from the toils of the giants. These orcs wil lead the party to 19 if they wish, and will see them safely past the guards . . ."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DL, 16: "[O]ne [of the dwarves chained there] is an 8th level fighter . . . who will serve with the party as long as he gets a treasure share equal to his level and a chance to fight giants.)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DL, 17: "WEIRD ABANDONED TEMPLE"</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">DL, 19: "If approached in a non-hostie manner [the orcs] will become agreeable if fighting against bugbears and/or giants is mentioned."</p><p></p><p>Those are the main scripted events I found on a quick read through of G1. There are the encounters with particular scripted elements, including scripts for allies joining the PCs. There is the dungeon-level backstory of the orcs in revolt against the giants, with scripted reactions intended to enable the PCs to form an alliance of convenience with the orcs. And there is the campaign-level backstory: the weird temple, introducing a motif that continues through the adventures; and the scroll from Eclavdra, which establishes the drow as the masterminds behind the giant raids.</p><p></p><p>If you ignore all that backstory, what you have is some maps and a list of room contents. I'm sure Hoard of the Dragon Queen has that too.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7673288, member: 42582"] You may be misremebering G1. [indent]Upper Level, Room 1, A: "any molestation will enable one [of the snoring hill giants] to alert the other guard at B." UL, 5: "If the matron is slain the 3 other [giantesses] will not fight, and will even co-operate with the plarty by descripbing rooms 8, 9, and 10". UL, 10A: "Inside [a scroll tube] is a set of instructions on the next raid, written in giantish, and signed "Eclavdra"." UL, 19: "He will not raise a cry for help unless brought to 50% or less of his hit point strength. On the round this happens, he will raise help by shouting . . ." UL, 20: "[T]he 2 [orc slaves] in this place . . . will happily aid a party which will spare their lives and set them free. These orcs know about the rebellion in the dungeons, and they will tell the party that any orcs they see there should be hailed as friends." UL, 21: "Noise from this place will attract no attention whatsoever." Dungeon Level, 3(iii): "He will serve with any character of good alignment for 1 year after rescue without pay in gratitude for his freedom." DL, 3(iv): "As soon as the cell door is opened, the 3 skeletons spring to attack with swords previously covered from view by dust and dirt." DL, 3(v): "5 captured orc rebels . . . will be very willing to hep any creature promising them escape from the toils of the giants. These orcs wil lead the party to 19 if they wish, and will see them safely past the guards . . ." DL, 16: "[O]ne [of the dwarves chained there] is an 8th level fighter . . . who will serve with the party as long as he gets a treasure share equal to his level and a chance to fight giants.) DL, 17: "WEIRD ABANDONED TEMPLE" DL, 19: "If approached in a non-hostie manner [the orcs] will become agreeable if fighting against bugbears and/or giants is mentioned."[/indent] Those are the main scripted events I found on a quick read through of G1. There are the encounters with particular scripted elements, including scripts for allies joining the PCs. There is the dungeon-level backstory of the orcs in revolt against the giants, with scripted reactions intended to enable the PCs to form an alliance of convenience with the orcs. And there is the campaign-level backstory: the weird temple, introducing a motif that continues through the adventures; and the scroll from Eclavdra, which establishes the drow as the masterminds behind the giant raids. If you ignore all that backstory, what you have is some maps and a list of room contents. I'm sure Hoard of the Dragon Queen has that too. [/QUOTE]
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