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Bruce Nesmith Interview: 1 month, 1 32 page module
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<blockquote data-quote="Hussar" data-source="post: 7673290" data-attributes="member: 22779"><p>See, this is where the nostalgia glasses come in. NO they really, really aren't. There are a couple that are, but, the vast majority really aren't like that. C1 Cult of the Reptile God, one of my favourite 1e modules, has a completely pre-written plot to it. A1-4 Slave Lords (and I don't mean the mega-module rewrite, the originals) are linear, strongly plotted modules. B4 The Lost City is a fantastic module, but, starts off with a complete railroad (the party is lost in the desert) and largely forces the players to ally with one of the three factions and then try to unite the three factions - if they don't, it is very unlikely they will succeed or even survive. EX 2 Land Beyond the Magic Mirror is a linear series of encounters with each encounter having a very small palette of outcomes. </p><p></p><p>On and on and on.</p><p></p><p>You're cherry picking a couple of modules and then generalizing. No, it's not a "learned on 3e" thing. Go back and actually read those old 1e modules, not just the ones that are very highly ranked, and you'll see that the whole "mini-setting" module was very much in the minority. Sure, they existed, but, never in great numbers. Which is, to my mind, a shame since those are the modules I prefer. But, they stand out from the crowd specifically because they are different.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7673290, member: 22779"] See, this is where the nostalgia glasses come in. NO they really, really aren't. There are a couple that are, but, the vast majority really aren't like that. C1 Cult of the Reptile God, one of my favourite 1e modules, has a completely pre-written plot to it. A1-4 Slave Lords (and I don't mean the mega-module rewrite, the originals) are linear, strongly plotted modules. B4 The Lost City is a fantastic module, but, starts off with a complete railroad (the party is lost in the desert) and largely forces the players to ally with one of the three factions and then try to unite the three factions - if they don't, it is very unlikely they will succeed or even survive. EX 2 Land Beyond the Magic Mirror is a linear series of encounters with each encounter having a very small palette of outcomes. On and on and on. You're cherry picking a couple of modules and then generalizing. No, it's not a "learned on 3e" thing. Go back and actually read those old 1e modules, not just the ones that are very highly ranked, and you'll see that the whole "mini-setting" module was very much in the minority. Sure, they existed, but, never in great numbers. Which is, to my mind, a shame since those are the modules I prefer. But, they stand out from the crowd specifically because they are different. [/QUOTE]
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