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Brushing up on some rules... it's been a while
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<blockquote data-quote="D'karr" data-source="post: 6204926" data-attributes="member: 336"><p>In the case of powers that combine movement and attacks, dazed really has no effect, because the move and attack are all "one single action". It would be like applying dazed to "Twin Strike", the character still gets two attacks. Powers that slow, normally halt "moves" if the target has moved more than 2 squares. However, powers that allow longer sized shifts (2+ squares) are normally not tied to a character's speed but to a static number of squares.</p><p></p><p>So in this case I'd rule that the action proceeds something like this:</p><p>Monster takes 1st square of shift, fighter attacks with challenge(all effects come into play). The monster is pushed, slowed, and now dazed. It's speed is now 2 and can take one action. It has only moved 1, but shifts from powers are usually not based on speed and in this case the power is a move and attack as "one" action. So the monster can now continue its shift (2 more squares), and attack.</p><p></p><p>That would be my ruling on that one. Others can do so differently ("no more shift", or "shift or attack") but I think that ruling is what sticks closest to the intent of the rules. If the power knocked prone instead it would be obvious that the move from the attack is interrupted because you can't shift while prone, but the monster could still attack if wanted (reach 2).</p></blockquote><p></p>
[QUOTE="D'karr, post: 6204926, member: 336"] In the case of powers that combine movement and attacks, dazed really has no effect, because the move and attack are all "one single action". It would be like applying dazed to "Twin Strike", the character still gets two attacks. Powers that slow, normally halt "moves" if the target has moved more than 2 squares. However, powers that allow longer sized shifts (2+ squares) are normally not tied to a character's speed but to a static number of squares. So in this case I'd rule that the action proceeds something like this: Monster takes 1st square of shift, fighter attacks with challenge(all effects come into play). The monster is pushed, slowed, and now dazed. It's speed is now 2 and can take one action. It has only moved 1, but shifts from powers are usually not based on speed and in this case the power is a move and attack as "one" action. So the monster can now continue its shift (2 more squares), and attack. That would be my ruling on that one. Others can do so differently ("no more shift", or "shift or attack") but I think that ruling is what sticks closest to the intent of the rules. If the power knocked prone instead it would be obvious that the move from the attack is interrupted because you can't shift while prone, but the monster could still attack if wanted (reach 2). [/QUOTE]
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