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*Pathfinder & Starfinder
Brutal Hit
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<blockquote data-quote="Priest_Sidran" data-source="post: 3095862" data-attributes="member: 30857"><p>This is how I would do it though I really like this feat...though Metagamers would have a field day using a feat such as this. </p><p></p><p><span style="color: Olive"><strong><u>Brutal Hit [General, Fighter]</u></strong></span></p><p>You have become skilled at inflicting more devastating wounds than normal.</p><p><strong>Prerequisites: </strong> STR 13+, Weapon Focus, Weapon Specialization, Greater Weapon Focus, Improved Critical</p><p><strong>Benefit: </strong> A character who takes this feat is able to increase the critical multiplier of a single weapon for which he already has taken improved critical, and weapon specialization by one factor (I.E. a weapon that does x2 on a critical hit, would instead do x3 on a successful critical hit). Feats and spells which normally increase the threat range for critical hits do not increase the threat range for a brutal hit. </p><p><strong>Special:</strong> A fighter may select brutal hit as one of his bonus feats. This feat may be taken multiples times; each time this feat is taken however it must be for a new weapon for which the character meets the requirements.</p><p><strong>Notes:</strong> A character that uses this feat must designate when the feat is in use at the beginning of a combat, before initiative is called. </p><p></p><p>And then add in the next phase using the second half of brutal hits text above </p><p></p><p><strong><span style="color: olive"><u>Improved Brutal Hit</u></span></strong></p><p>Your reputation proceeds you as a brusier, Huzzah!</p><p><strong>Prerequisites: </strong> Str 15+, Brutal Hit, Greater Weapon Specialization, Power attack, Cleave, Great Cleave.</p><p><strong>Benefit: </strong> Like brutal hit, your critical modifier with a single weapon for which your character has already taken Greater weapon specialization goes up by two factors (I.E. if you are using a weapon whose critical modifier is x2 it instead becomes a x4 modifier on a successful critical hit). Furthermore on roll of a natural twenty, you threaten a brutal hit, you deal an additional temporary factor of damage (for a total of three factors, a modifier of x2 would become a x5, a x3 a x6 and so on). </p><p><strong>Special:</strong> A fighter may take this feat as one of his bonus feats provided that he meets the requirements. This feat may be taken multiples times; each time this feat is taken however it must be for a new weapon for which the character meets the requirements. </p><p><strong>Notes: </strong> A character that uses this feat must designate when the feat is in use at the beginning of a combat, before initiative is called.</p></blockquote><p></p>
[QUOTE="Priest_Sidran, post: 3095862, member: 30857"] This is how I would do it though I really like this feat...though Metagamers would have a field day using a feat such as this. [COLOR=Olive][B][U]Brutal Hit [General, Fighter][/U][/B][/COLOR] You have become skilled at inflicting more devastating wounds than normal. [B]Prerequisites: [/B] STR 13+, Weapon Focus, Weapon Specialization, Greater Weapon Focus, Improved Critical [B]Benefit: [/B] A character who takes this feat is able to increase the critical multiplier of a single weapon for which he already has taken improved critical, and weapon specialization by one factor (I.E. a weapon that does x2 on a critical hit, would instead do x3 on a successful critical hit). Feats and spells which normally increase the threat range for critical hits do not increase the threat range for a brutal hit. [B]Special:[/B] A fighter may select brutal hit as one of his bonus feats. This feat may be taken multiples times; each time this feat is taken however it must be for a new weapon for which the character meets the requirements. [B]Notes:[/B] A character that uses this feat must designate when the feat is in use at the beginning of a combat, before initiative is called. And then add in the next phase using the second half of brutal hits text above [B][COLOR=olive][U]Improved Brutal Hit[/U][/COLOR][/B] Your reputation proceeds you as a brusier, Huzzah! [B]Prerequisites: [/B] Str 15+, Brutal Hit, Greater Weapon Specialization, Power attack, Cleave, Great Cleave. [B]Benefit: [/B] Like brutal hit, your critical modifier with a single weapon for which your character has already taken Greater weapon specialization goes up by two factors (I.E. if you are using a weapon whose critical modifier is x2 it instead becomes a x4 modifier on a successful critical hit). Furthermore on roll of a natural twenty, you threaten a brutal hit, you deal an additional temporary factor of damage (for a total of three factors, a modifier of x2 would become a x5, a x3 a x6 and so on). [B]Special:[/B] A fighter may take this feat as one of his bonus feats provided that he meets the requirements. This feat may be taken multiples times; each time this feat is taken however it must be for a new weapon for which the character meets the requirements. [B]Notes: [/B] A character that uses this feat must designate when the feat is in use at the beginning of a combat, before initiative is called. [/QUOTE]
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